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Roadmap

What do you want to see in the next version? Tell us your thoughts
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EPIC MEGA GRANT
Yes I have just watched the gamefromscratch yt video :) Someone could apply, I ...
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TileMap not able to set offset for tile
If I want my tiles be larger than my cells, i cant set margin for ...
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Gideros releases: should each package contain everything ?
More precisely, it is worth having the .exe version being able to output OSX and ...
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Switching to OpenGL ES 3.0
Hi all, Gideros evolutions are more and more limited by what OpenGL ES 2.0 has to ...
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what about gideros+
Hello there gideros people, What about asking what gideros users would like to see in a ...
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upcoming 'Vogon' class? What is that? :) B) B) B) http://wiki.giderosmobile.com/index.php/Vogon
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OpenGL Deprecated on iOS / OSX
Hi Guys, I'm coming back and looking at Gideros after a loonnnggg time and am really ...
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Atari VCS? You should get Gideros developed games deploying to this thing! Have you considered it? :) https://www.indiegogo.com/projects/atari-vcs-game-stream-connect-like-never-before-computers-pc?secret_perk_token=86804fd1&utm_source=Subscribers&utm_campaign=fe409a41d6-ATARI_LIVE_email_2018_05_30&utm_medium=email&utm_term=0_7859bb25ac-fe409a41d6-17006237&mc_cid=fe409a41d6&mc_eid=2928ed7b60#/
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Gideros Website Upgrade
Hey everybody. It seems to be the general consensus that the Gideros website needs an ...
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New Google Play requirements for 32 & 64bit android app .apk support...
I've been away from mobile for a good while doing other things. After reading through Google's ...
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New Desktop API - test
Hi guys, Lately i tried things with Windows Desktop Export, and realized that it can have ...
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Plugins integration
Hello Giderians, I wanted to let you know that we are currently working hard to come ...
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Any update on the roadmap for a UI plugin (native or not)?
Hi everyone, Gideros shines with simplicity, performance, the multiple targets and particularly the player. But many ...
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Android 2.3 and OpenSL ES
Hi all, Currently, we're using a modified version of OpenAL Soft in Android and it provides ...
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Export to HTML5 with Gideros - Last call for the kickstarter
Hello giderians, I've been attempting to port gideros to HTML5 through emscripten for some time now, ...
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Gideros Studio Debugger
Hello. I am thinking about debugger based on mobdebug.lua from ZeroBraneStudio. I already played with ...
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[Release] Gideros Studio Themed, sources included
Hello. I like themes, so I added 3 things to Gideros Studio: 1) UI .qss (QT ...
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iOS 8 64bit only form Feb 2015
I'm sure many of you knew this was coming anyway, but I just uploaded a ...
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hitTestPoint() behavior
Hi guys, I guess most of us use Sprite:hitTestPoint() for testing wether some mouse/touch event is ...
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Masking & Clipping
Sorry to bring this up again but, honestly, the lack of masking and clipping is ...
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Does Win 10 simplify development of Gideros?
I was wondering if the new plans of microsoft make everything simpler in long-term? i ...
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Integration of Gideros with other (non-gaming) framework?
Hi Gideros team, Is there any plan for the development of integrations with other free and ...
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Proposition on progressing with Gideros
Hello folks, lots of you have been posting on the forum and PMing me about Gideros, ...
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Fast vector rendering
Hi guys, With the current status of Gideros taken into consideration, is this now likely to ...
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is Gideros slowly dying?
Dear Gideros team! I can't help wondering, and I suppose I'm not the only one, if ...
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More ads networks support
Hi, I'm starting using Gideros and I love it so far. Nevertheless, I was wondering if Gideros ...
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Build for Mac/PC Desktop
I know this has been asked a number of times and it's on the Roadmap, ...
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Isometric & Hexagon maps support?
Hi @atilim, I see you have made a lot progress on BMFont, openGl 2.0, render to ...
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Status update - What to expect, when you are expecting OpenGL ES 2.
Hi all, The original idea, was to release Gideros version that would support OpenGL ES 2 ...
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New functions added to 2011.9 final
Hi As requested in the forum, we added the following functions to the main tree : ...
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