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Suggestions & requests - Gideros Forum

Suggestions & requests

Suggestions, feature requests, comments all go here
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imGui bindings
so recently many people have tried to make gui's and it seems a waste of ...
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Reduce the Installer size?
Hi, The Gideros installer package is now bigger that 1GB, after looking at the files, the ...
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New Google's In-App Review API Hi! I guess this new feature will be very useful! https://www.xda-developers.com/google-in-app-review-api-play-store-reviews-without-leaving-app/ https://developer.android.com/guide/playcore/in-app-review
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Bundle basic vector/math functions and whatnots in Gideros
Hello, I love Gideros. Until now, each time I have a problem, there is a solution. ...
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TextuePack Enhancement
I've created the following class which is a simple TexturePack which you can draw into. ...
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Web Monetization integration?
Given that Gideros has a working Html export, perhaps adding the Web Monetization api ...
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library for beginners and students
I released a very initial version of my Lua library named 'luasopia' for Gideros (and ...
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renderTarget:getTexelSize() documentation is missing from reference renderTarget:getTexelSize() documentation is missing from wiki/reference.
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new option for disable initial auto-loading of lua files
I wish there is an option (checkbox) that can disable the initial auto-loading of Lua ...
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how to exclude file from export?
Is there a way to exlude a file from the export? i do not want ...
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Necessary SDKs for working with publishers
Hi guys! Nowadays, for a mobile game to be successful, it has to be published by ...
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application:share() #enhancement
Hi guys! How can we add native android sharing to Gideros? application:share(text,url,imageUrl) If we place this stuff inside ...
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Crawler?
Greetings friends, I have received the following email (dozens of them). Does it mean something? Tnx :D Assunto: ...
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feature request: desktop player screenshots with hotkey
as the title says. that would be great help to make promo images for stores. ...
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Working with time based stuff
Hey everyone :) In my descent games the players score is basically based on the amount ...
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Request for updated Ads interface documentation
The docs for the Ads interface (http://docs.giderosmobile.com/interface/ads) need some updates. I'm hoping someone who's worked ...
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AppsFlyer
An AppsFlyer plugin might be useful in order to add the in-app event tracking. http://www.appsflyer.com/ Signing up ...
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Automatic Image Resolution documentation error [solved]
In this section of the documentation, there is reference to a demo project called “Hardware/Automatic ...
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UI
Currently working on another Gideros project and enjoying it. Gideros is the best tool for ...
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Ready to publish my first game
Hi all, I finally managed to finish my first game and I am about to ...
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Polygon sprites trimming?
Hey guys! There's a suggestion on polygon sprites trimming (though I'm not sure if it's doable ...
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My own little desires
Hi all! Gideros is awesome, I instantly fell in love with its minimalistic zen simplicity. I ...
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zerobrane lua IDE with gideros support.. what do you think about this ide(a)?
Hi, i just noticed that the following lua IDE now/soon supports moai with debugging and ...
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Let’s discuss how to keep the package from repackaging
I found my Android apk was repacked and add their own ads on some ...
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HTML5 and the |D| Flag
Hi all :) I've discovered that when saving player data (as in game progress, levels complete, ...
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Particles texturepack feature request
Hi, I read a post about particle candy where @SinisterSoft was asking for new features ...
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feature request: touch.button
when mouse events trigger touch events, then the mouse button info should be transferred too. ...
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Billing - manual consume would be handy
I'm currently implementing and testing Billing in our upcoming game using a test account. So ...
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any Export tutorials out there?
Hi, I have a little game I'd like to share with friends, but I realize I ...
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Can I ask some help with Shader understanding
I have no experience in low level programming, so I cant make own Shader because ...
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