I guess most of us use Sprite:hitTestPoint() for testing wether some mouse/touch event is inside the rectangular area of a given sprite. Now that you can clip() a sprite, I was wondering if hitTestPoint should also take clipping and visibility into account, i.e. return false when the coordinates are clipped-out or if the sprite was "setVisible(false)".
What do you think ? Do some of you use hitTestPoint for some other matter that would be broken up by such changes ?
Obviously setClip is quite recent so I don't believe it would harm to check for it, but I am not so sure about setVisible()..