Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft, yes, I can confirm that all the work we do will be open source. We have created a new fork on Github and, at the end of the project, will submit a pull request to Arturs for our work to be merged into the main Gideros repo.
So the kickstarter will openup new resources on the website if you pay more - like the labs?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
John26: If I add the extra bits for xbone then I'm not too sure what will be allowed as opensource without further nda from MS.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
A easy destination might be Raspberry Pi, having something that can create good game on that platform might generate a lot of income for the Kickstarter (maybe as a stretch goal). It has OpenGL and everything is standard - like a games console.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I remember once Atilim told me that it is possible to create Gideros linux builds (and not launching it through Wine), because Gideros already uses all compatible libraries as on OSX. The linux build was not added because the builds where made manually.
So that may not even be a stretch goal, but existing possibility, or something else is needed for Raspberry Pi specifically?
BTW, yesterday @atilim finished single script installation. So if you have a clean OSX with brew on it, single script will install all dependencies, copy all files, build everything and even make installation packages from them
We are now struggling to make it work on travis, as build takes more than 50min which is a limit on travis
Supporting to many platforms will kill it. You will take to much time to hunt platform compatibility than actually developing features. For indies the most important platforms are the desktop ones these days anyway. Everything else is a pure luck game.
I don't mind looking at xbone eventually (possibly others too). Like I said before you would prob get backing from the Raspberry Pi 'community' (pretty large) for an easy way of creating games for/on that platform - might be worth adding as one of the stretches.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@ar2rsawseen - do you think the osx 'build' process can be modded easily then to make a Linux (x86) and a Linux (arm) build?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft it is possible to build windows binaries on osx using Wine, but I have no idea if it is possible building Linux binaries on OSX but something tells me it's not possible
@SinisterSoft, If the Kickstarter is successful we will make changes/additions to the Gideros source code to support the new targets. Gideros will remain open source so all features will be available to all users with no limits or restrictions. However, there are some rewards to backers as you will see on Monday! :-)
@totebo, you are right, if the kickstarter is succesful, the supported targets will be:
- iOS - Android - Windows Desktop - Windows Metro apps - Windows Phone 8 - Mac OS X Desktop
(there will also be a stretch goal for HTML5)
Steam accepts regular Windows Desktop apps so it will be supported. We won't support Playstation or Xbox in this kickstarter but the changes to support WP8 will go some way towards Xbox support since we will need to use DirectX as a graphics library (WP8/Metro do not allow OpenGL)
> If I add the extra bits for xbone then I'm not too sure what will be allowed as opensource without further nda from MS.
Yes, with Microsofts restrictions it may be necessary to put the xbox one "module" in a separate location. Then we could allow people to access (for free?) if they have signed up as Xbox devs. So the Xbox module would not be open source but links to the open source Gideros code. Note: Gideros has a permissive open source license so linking to Gideros does not make your whole code open source. It is not a "viral" licence like GPL.
It would be great if we could work together on such an Xbox module!
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Btw, the 'we', i.e., the whole team bringing us desktop support is not mentioned in the kickstarter page. i expect that @ar2rsawseen will be also participating, is anybody else in the 'core' team? (just wondering, i want to know to whom i'll be indebted)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@keszegh while we are helping any way we can now, we are not the ones doing heavy lifting There are lots of other things that need to be dealt with, as builds, removing obsolete code/licenses, adding 64 binary support, etc on which we are working on
@ar2rsawseen, in this case, that's nice that you (and whoever else contributes) do the necessary background work to get gideros going without any financial reward, guys like you put the 'open' next to 'source'. and surely my respect for @john26 for doing the desktop theoretically all by himself, that seems to be a great challenge, kickstarted or not. sorry for being sentimental, i'm just thrilled that gideros goes in the right direction.
@kezegh, the other person involved is @marcelojunior who has already done some great work adding new screen resolutions to the player. Marcelo will mainly be doing the desktop and I will be focusing on the WP8/metro side of things...
@atilim and @ar2rsawseen have kindly offered to give advice but are not really working on the project as such.
Hello my friends. Sorry for the delay to appear here.
Well, I'm on the project to work on the desktop version. I'm working this week to commit (and pull request) the changes we already have with the player (auto scale, resolution info, hide menu).
Until the start of the campaign project, I study a little more and also check some possibilities that we talked the other topic (e.g. an api to record the player screen, or even use the twitch api).
Comments
https://deluxepixel.com
Likes: SinisterSoft, HubertRonald
Likes: SinisterSoft, HubertRonald
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Thanks very much, @techdojo, your help will be most valuable!
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://deluxepixel.com
https://deluxepixel.com
https://deluxepixel.com
So that may not even be a stretch goal, but existing possibility, or something else is needed for Raspberry Pi specifically?
So if you have a clean OSX with brew on it, single script will install all dependencies, copy all files, build everything and even make installation packages from them
We are now struggling to make it work on travis, as build takes more than 50min which is a limit on travis
https://github.com/gideros/gideros/blob/master/scripts/install.script.sh
To sum up/confirm: once this project is completed, what concrete platforms can I export my existing Gideros game to?
Confirmed:
- Android
- iOS (until 64 bit becomes mandatory)
- Windows
- Mac
- Windows Mobile
What about?
- Steam?
- XBox?
- PlayStation?
- Other proprietary platforms?
https://deluxepixel.com
https://deluxepixel.com
but something tells me it's not possible
Likes: SinisterSoft
@totebo, you are right, if the kickstarter is succesful, the supported targets will be:
- iOS
- Android
- Windows Desktop
- Windows Metro apps
- Windows Phone 8
- Mac OS X Desktop
(there will also be a stretch goal for HTML5)
Steam accepts regular Windows Desktop apps so it will be supported. We won't support Playstation or Xbox in this kickstarter but the changes to support WP8 will go some way towards Xbox support since we will need to use DirectX as a graphics library (WP8/Metro do not allow OpenGL)
Likes: SinisterSoft, HubertRonald
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Yes, with Microsofts restrictions it may be necessary to put the xbox one "module" in a separate location. Then we could allow people to access (for free?) if they have signed up as Xbox devs. So the Xbox module would not be open source but links to the open source Gideros code. Note: Gideros has a permissive open source license so linking to Gideros does not make your whole code open source. It is not a "viral" licence like GPL.
It would be great if we could work together on such an Xbox module!
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://www.kickstarter.com/projects/207069325/port-gideros-studio-to-windows-phone-8-and-desktop
Likes: SinisterSoft, gorkem, HubertRonald, john26, bali001, zoolax
Likes: john26, seppsepp, MobAmuse
https://deluxepixel.com
i've found one typo in the text: Gideors->Gideros
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: john26
Edit: And backed it too. :-)
Likes: john26
Very exciting to see Gideros moving forward!
Likes: john26
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Might be time to start officially adding stretch goals...
Likes: john26
https://deluxepixel.com
There are lots of other things that need to be dealt with, as builds, removing obsolete code/licenses, adding 64 binary support, etc on which we are working on
Likes: SinisterSoft, john26, jdbc
and surely my respect for @john26 for doing the desktop theoretically all by himself, that seems to be a great challenge, kickstarted or not.
sorry for being sentimental, i'm just thrilled that gideros goes in the right direction.
Likes: SinisterSoft, john26
Fragmenter - animated loop machine and IKONOMIKON - the memory game
@atilim and @ar2rsawseen have kindly offered to give advice but are not really working on the project as such.
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Well, I'm on the project to work on the desktop version. I'm working this week to commit (and pull request) the changes we already have with the player (auto scale, resolution info, hide menu).
Until the start of the campaign project, I study a little more and also check some possibilities that we talked the other topic (e.g. an api to record the player screen, or even use the twitch api).
Let's do it!
Likes: keszegh, john26