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SinisterSoft

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SinisterSoft
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    November 26
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    November 18
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    November 18
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    November 18
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    October 1
  • Minstrel
    Never Mind... cause' it WORKS! Multiple Bullets! It took a while but I finally got there!
    June 2015
  • Minstrel
    with the pool we created earlier but other than that I am clueless. The gideros forums have got me this far I know we can make it! I really hope you can help as I only have less than a week.
    June 2015
  • Minstrel
    Hi Anthony! Something rather odd has happened... I have achieved Multiple bullets but they don't fire correctly... What appears to be happening is there are multiple bullets but when fire key is pressed a bullet appears at playership1's position but doesn't move. while this is happening another bullet spawns on the left hand side of the screen and fires upwards as usual. I have run over the firing code stage:addEventListener(Event.KEY_DOWN,function(e) if e.keyCode==KeyCode.LEFT then left=true playerDir=-1 elseif e.keyCode==KeyCode.RIGHT then right=true playerDir=1 elseif e.keyCode==KeyCode.Z then print("fire") bx,by=playership1:getPosition() bullets[counter] = bpool:createObject() stage:addChild(bullets[counter]) bullets[counter]:setPosition(bx,by) bDir=-1 counter = counter+1 end and all seems to be correct (it is calling "bullet" to the playership in bullets[counter]:setPosition(bx,by) and is moving the bullet in bDir=-1). I believe
    June 2015
  • Minstrel
    Hello Anthony! I hear your good help for lot's of people so I though I'd ask you for help. I have a bit of a query. I'm making a space invaders type game and iv'e got one bullet firing from my ship but when i press the fire button (Z) repeatedly the bullet shoots comes back and then shoots again. What I need to know is how to make it so I can fire one bullet then fire another straight away without the first one coming back. Here is my code: stage:addEventListener(Event.KEY_DOWN,function(e) if e.keyCode==KeyCode.LEFT then left=true playerDir=-1 elseif e.keyCode==KeyCode.RIGHT then right=true playerDir=1 elseif e.keyCode==KeyCode.Z then print("fire") bx,by=playership1:getPosition() bullet:setPosition(bx,by) bDir=-1 end end) I've been told I need to use an array but I am pretty in experienced with gideros. If you could help and tell me what to do I would really appreciate it. Thanks for your support!
    June 2015
  • GregBUG
    hi anthony can you try on your s3 with this custom gideors player (dropbox on shared folder). i recompiled again and again but re result are very slow... it's gideros player + luajit + tntcollision. thanks.
    February 2014
  • GregBUG
    Hi Anthony just shared with drop box let me know if ok.
    February 2014
  • GregBUG
    i'm packaging tn tvpad v1.31 and i would to add your name (if i can) in greetings inside docs what's your name ?
    January 2013
  • SinisterSoft joined.
    Welcome Aboard!
    June 2012