@jdbc you know Gideros website has developer section, where developers submit their games (I know you do, you are one of developers who submits there )
So this perk gives you an API key to query Gideros server for your app information in structured format (basically json)
And I will soon release Gideros class to retrieve that information and integrate in your apps, so you can cross promote between your own apps.
Basically the common scenario is, you publish your app. Then you publish second app, and you want to promote your second app in your first app. Of course you need to modify the source code to include info about second app. But if you release third app, again you need to modify 1st and 2nd app to include information about 3rd app.
But using backend server to store all information about your apps, you can query it dynamically an retrieve information about all your apps and promote new ones without updating your app's source code on each new app
and you will see in the corner there is an icon of latest game, and when I'll create another new game, it's icon will be automatically displayed there without updating Bubble Puddle app
Yes, you can see that cross promote system on many games of ketchapp (just download stick hero or 2 cars ... ). Something like that can be done by parse.com as server and rest api in gideros client ..
Good luck with the campaign. If the campaign will reach its goal i have no doubt that the promised developments will be done by this great team. I will also do my best to advertise it in my community. Of course no need to tell that i am backing it up. =D>
@MikeHart I agree - maybe a £25 or £30 pledge to get access to labs (and restrict labs once again) would be a good idea?
@keszegh I've contacted John and let him know the contact details for someone at Microsoft. He should wait until he has a proper Gideros email address though or else they might not take him seriously. I've also contacted someone I know at Intel for information about who is best to contact about Intel helping to promote the Kickstarter - it is to add Intel platforms after all.
I personally think that adding Raspberry Pi as a stretch goal might be an answer to widening the interest in the Kickstarter - Raspberry Pi owners have nothing like this (apart from Scratch - urghh!), having them help promote the kickstarter would also get it gain some traction. I spoke to John and Arturs about this and Arturs thinks that it could possibly be an easy add. I know the person who started 'Raspberry Jam', I could ask him his opinion if they ( @john26, @marcelojunior, @ar2rsawseen, @atilim) like?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@SinisterSoft I tried building Gideros on a cloud VM Ubuntu, not as easy as I thought but should be doable, will try to continue when have more time, like weekend
Only question is, does Raspberry PI support OpenGL ES 1.x? or only 2.0?
@SinisterSoft, thanks for the MS contact. Yes, I will wait for Atilim to give me an email before contacting. Please go ahead and ask the Raspberry Jam people. I think it is less ambitious then HTML5 so may be a lower stretch goal.
I was wondering, with all the extra targets you might want to consider producing an up to date eBook guide to deploying to all the different platforms / markets, including Ouya and other Android set top boxes (Amazon Fire TV etc) that people might not realise are already available.
The guide could be made available as a stretch goal or as part of a potentially lower tiered (ie £30 - £50) backing point.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@john26 Preston's Raspberry Jam for December was yesterday - I've text'ed him to give me a call back about it - will let you know what he recommends re the 'Pi'...
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Update: I got in touch and he told me who to contact on Twitter to start things off re the Pi, I sent out a 'tweet' at https://twitter.com/SinisterSoft
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
I was wondering, with all the extra targets you might want to consider producing an up to date eBook guide to deploying to all the different platforms / markets, including Ouya and other Android set top boxes (Amazon Fire TV etc) that people might not realise are already available.
The guide could be made available as a stretch goal or as part of a potentially lower tiered (ie £30 - £50) backing point.
I think that a porting guide from Android mobile/tablet to OUYA is a really good idea.
@jdbc@techdojo what would be in that guide? Basically the same apk can be used to submit to all markets (at least that's what I'm doing)
There are some plugins and classes to make it a little more convenient. As Controller plugin (supporting Ouya, FireTV and lots of controllers on Android)
Using ControllerLayer (Lua class available in controller plugin) as scene base class makes it easy to develope agame which would handle both touch and controller input and helps to easily implement navigation between buttons and interactable objects
StoreDetector plugin helps to understand from which market the app was installed, and if device is console or not
IAB Interface handles In app purchases on all these available platforms if needed
There you go then - @ar2rsawseen's just written the guide I was meaning more for newcomers to the fold who've been turned on to Gideros by the kickstarter. I think most people don't seem to realise that Ouya and the other boxes are powered by Android (and supported by Gideros) - when you see iOS and Android - you instantly think phones and tablets.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I also notified the people interested in my app Fragmenter about their chance to have it on desktop by supporting Gideros (see also http://psychomachie.com/fragmenter/news.html ).
Guys, i found out about the kickstarter campaign after visiting the forums.. I would suggest that you send out a email to all registered members about the campaign. I am sure you will get some more visibility via people who don't regularly visit forums.
@uncleking we actually did, to all who subscribed to newsletter, were you one of them? otherwise sending to the ones who did not subscribed, although we have their email addresses, is spamming and we don't tolerate it
Backed! Also, for those asking for HTML5 support, how many of you have been using it for the past couple years? I have and it is a pain in the ass, which is why I switched to Gideros. I'm guessing it is also why other apps (facebook, etc.) switched from html5 to native.
Pain points: Optimizing for one version of android and then the next version slows things down, differences in how devices handle font sizes (HTC), strange glitches like some devices not displaying the canvas element unless you add a 1px border, etc. all resulting in 1 star reviews that wouldn't have happened if not for being a HTML. App still avgs 4 stars but it is frustrating. Not to mention the memory/speed bloat from the embedded browser.
Hopefully some of that is in the past with newer browsers, but I tell you, it's nice to see my game in Gideros play at the 60fps smoothness and correct size across a variety of android hardware (and iOS), when it just isn't possible with html5.
I don't think I'd ever go back to html5 for a game.
@EricCarr your problem might have been because you were using HTML5 games for mobile phones. But in this case, mobile phones are already covered by native apps produced by Gideros You would only have the same code base to also export html5 app, for example for facebook canvas
I've never actually used Gideros to write anything, just downloaded and installed it.
Congratulations on such an ambitious undertaking, I will back it as soon as I get some spare cash :-)
I just wonder, in the time that Gideros has supported iOS and Android, how many times has it need major updates to support the changing versions? Once you enter the Microsoft camp, every new OS/Framework they come out with seems to be a case of "start all over again, we don't give a sh1t how much work you've invested...".
Comments
So this perk gives you an API key to query Gideros server for your app information in structured format (basically json)
And I will soon release Gideros class to retrieve that information and integrate in your apps, so you can cross promote between your own apps.
Basically the common scenario is, you publish your app. Then you publish second app, and you want to promote your second app in your first app.
Of course you need to modify the source code to include info about second app.
But if you release third app, again you need to modify 1st and 2nd app to include information about 3rd app.
But using backend server to store all information about your apps, you can query it dynamically an retrieve information about all your apps and promote new ones without updating your app's source code on each new app
Hope that clears it up
Basically you can check this game:
https://play.google.com/store/apps/details?id=com.waterbreadinternet.bubblepuddle
and you will see in the corner there is an icon of latest game, and when I'll create another new game, it's icon will be automatically displayed there without updating Bubble Puddle app
Likes: john26, jdbc, vitalitymobile, HubertRonald
Something like that can be done by parse.com as server and rest api in gideros client ..
Likes: SinisterSoft
Of course no need to tell that i am backing it up.
=D>
Likes: ar2rsawseen, HubertRonald
Fragmenter - animated loop machine and IKONOMIKON - the memory game
@keszegh I've contacted John and let him know the contact details for someone at Microsoft. He should wait until he has a proper Gideros email address though or else they might not take him seriously. I've also contacted someone I know at Intel for information about who is best to contact about Intel helping to promote the Kickstarter - it is to add Intel platforms after all.
I personally think that adding Raspberry Pi as a stretch goal might be an answer to widening the interest in the Kickstarter - Raspberry Pi owners have nothing like this (apart from Scratch - urghh!), having them help promote the kickstarter would also get it gain some traction. I spoke to John and Arturs about this and Arturs thinks that it could possibly be an easy add. I know the person who started 'Raspberry Jam', I could ask him his opinion if they ( @john26, @marcelojunior, @ar2rsawseen, @atilim) like?
https://deluxepixel.com
Only question is, does Raspberry PI support OpenGL ES 1.x? or only 2.0?
Likes: SinisterSoft
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
http://www.monkey-x.com/Community/posts.php?topic=9239
http://www.blitzbasic.com/Community/posts.php?topic=103614
Guess he has a problem with you using his infos and graphic.
Likes: john26
Likes: SinisterSoft
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
The guide could be made available as a stretch goal or as part of a potentially lower tiered (ie £30 - £50) backing point.
Likes: john26, SinisterSoft
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
https://deluxepixel.com
https://deluxepixel.com
what would be in that guide?
Basically the same apk can be used to submit to all markets (at least that's what I'm doing)
There are some plugins and classes to make it a little more convenient.
As
Controller plugin (supporting Ouya, FireTV and lots of controllers on Android)
Using ControllerLayer (Lua class available in controller plugin) as scene base class makes it easy to develope agame which would handle both touch and controller input and helps to easily implement navigation between buttons and interactable objects
StoreDetector plugin helps to understand from which market the app was installed, and if device is console or not
IAB Interface handles In app purchases on all these available platforms if needed
And I think thats about it
I was meaning more for newcomers to the fold who've been turned on to Gideros by the kickstarter. I think most people don't seem to realise that Ouya and the other boxes are powered by Android (and supported by Gideros) - when you see iOS and Android - you instantly think phones and tablets.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Likes: ar2rsawseen, SinisterSoft, john26
Fragmenter - animated loop machine and IKONOMIKON - the memory game
http://www.indiedb.com/engines/gideros
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: ar2rsawseen, talis, john26
Likes: keszegh, john26
-UncleKing
Likes: jdbc, pie
otherwise sending to the ones who did not subscribed, although we have their email addresses, is spamming and we don't tolerate it
Likes: talis, SinisterSoft
Likes: SinisterSoft
Pain points: Optimizing for one version of android and then the next version slows things down, differences in how devices handle font sizes (HTC), strange glitches like some devices not displaying the canvas element unless you add a 1px border, etc. all resulting in 1 star reviews that wouldn't have happened if not for being a HTML. App still avgs 4 stars but it is frustrating. Not to mention the memory/speed bloat from the embedded browser.
Hopefully some of that is in the past with newer browsers, but I tell you, it's nice to see my game in Gideros play at the 60fps smoothness and correct size across a variety of android hardware (and iOS), when it just isn't possible with html5.
I don't think I'd ever go back to html5 for a game.
Likes: vitalitymobile, SinisterSoft, gorkem
You would only have the same code base to also export html5 app, for example for facebook canvas
Congratulations on such an ambitious undertaking, I will back it as soon as I get some spare cash :-)
I just wonder, in the time that Gideros has supported iOS and Android, how many times has it need major updates to support the changing versions? Once you enter the Microsoft camp, every new OS/Framework they come out with seems to be a case of "start all over again, we don't give a sh1t how much work you've invested...".
Just saying...
Likes: john26