@Mells, I agree I love the idea of another template for Gideros, the templates and examples they already have I found very useful when I first started coding in the Gideros Studio--I still look back at them often
I guess we are stuck then waiting to find out what the official plan for the Slice-n-Dice template is
I agree with your points it would be helpful to have those features already in the template for sure. Let's see what @atilim has to say and go from there
That example runs really well on my phone heh I like it very interesting polygon/texture coding. Until I saw this code I didn't really think about how you could use the shape class for some nifty effects. Look forward to seeing how this goes for sure.
Just a bump to say that I am waiting for an official statement to know if this will be released officially or not to avoid legal issues (so I can know if I should invest my time or not). -> My previous comment
@Mells An addition to @gorkem, I'll be really glad if you can supply me with some images so that I can release this code as an official game example (with comments and more organized code).
@ar2rsawseen Yet thinking about community made game excites me a lot and in fact this idea was on my mind for a long time. But honestly I don't know how we can organize or how I can contribute to this project. Lets make this idea sleep a bit and wait for a more convenient chance.
@atilim sure I want to finish game template before, and multi player game framework, and couple of new handy classes, and couple of tutorials, and a lots of other stuff which are waiting for a more convenient chance Hopefully it will come soon, or else I'll start forgetting what I wrote in that half working code of every project I started.
@ar2rsawseen: I think we should piece together some of the half working code we have between us and use that as a game template. I think it would be a smash hit
@atilim, very awesome now I don't have to write my own polygon split functions! your awesome, I actually don't want to make a Fruit Ninja game, but I have another idea that will make use of that function very well lol
Allright so for now let's take this template (not game) a step further :
if somebody wants to contribute to the code (add comments, and more organized code as suggested by @atilim) please raise your hand so we can see how to share the work. If this community has the skills to make it easier for atilim to focus on other priorities (or get some sleep!), let's do it ourselves.
@ar2rsawseen If you want to update your game template and make it available in this new template, that would really be great
Nobody commented on this but as I said, I believe it's important to integrate (or make it easy to "plug" so it can be updated from one source) multistroke gesture recognition done by @bowerhaus because that could be a great way to enhance the gameplay and not end up with xx clones of Fruit Ninja made by Gideros users. It's a waste if this great piece of code is not used more and more.
Once we know more about all those things, I will provide some visual art (placeholders) under CC so the Gideros Team can use it as an official template. Remember we are not making a game this time, but a template.
Let's make it a great learning resource, and a good starting point for whoever wants to :
Learn best coding practices
Has the plan to add his own twist to the *slice* genre thanks to multistroke gesture recognition
wants to replace provided visuals with his own quickly and efficiently
@Mells: If the template requires an options screen then by all means modify this one to better suit the template. Or when the template is mature enough, I may update it myself if that's what is required.
@Mells about multistroke gesture recognition, I cannot predict how can we integrate this feature into this game. What is on your mind is similar to this one?: http://www.nitrome.com/games/magictouch/
Haven't really read this thread but I added multi-slicing to the template Atilim provided. I did this because I needed that in a game I am making. The code is really clusterry though and could probably be implemented better.
@Scouser Great, I believe the ones that will take care of programming will do it.
@atilim That could be something achievable with this template. From my understanding what we want to release is not a game, so we don't need to think about gameplay. The feature just has to be there, available for the developer that wants to use it.
In the demo available with the template, for example, swipe an object to slice it. Make a circle around another one to highlight it (the console could display "Circle Drawn. Object 1 highlighted").
So : the gesture is recognized, and the developer adds an action triggered by a condition. gesture recognition is all that is needed in the template, a few actions and triggers will be shown in the demo but it will totally be up to the developer to manage it for his own applications.
@Azlan Thank you for your contribution. I don't have the time to check it now but I am sure somebody will look at it and contribute to your code.
Next steps
That would be great if the programmers that want to contribute raised their hand. I am not able at all to provide good code by myself.
Until the first condition is met, the template will be in paused status. Unless we ask @atilim to work on it, but I believe we have the resources on this forum to let him focus on other priorities.
I'm willing to organize, extend and put comments to this template.
About gesture recognition, some vegetables may have gesture figures on them and before slicing user should draw the gesture to dispel/break the shield on the vegetable. (dispel the shield on vegetable -> I'm watching naruto too much)
Thank you @atilim I really wished you could have focused on other priorities though. Let's discuss ideas by PM.
I hope this template will become a great learning resource for people new to Gideros but also for more advanced developers that want another solid basis for quick prototyping.
I hope we can make it available in the coming weeks.
Comments
I guess we are stuck then waiting to find out what the official plan for the Slice-n-Dice template is
I agree with your points it would be helpful to have those features already in the template for sure. Let's see what @atilim has to say and go from there
That example runs really well on my phone heh I like it very interesting polygon/texture coding. Until I saw this code I didn't really think about how you could use the shape class for some nifty effects. Look forward to seeing how this goes for sure.
-> My previous comment
Hopefully it will come soon, or else I'll start forgetting what I wrote in that half working code of every project I started.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Likes: Teranth
- if somebody wants to contribute to the code (add comments, and more organized code as suggested by @atilim) please raise your hand so we can see how to share the work.
- @ar2rsawseen If you want to update your game template and make it available in this new template, that would really be great
- Nobody commented on this but as I said, I believe it's important to integrate (or make it easy to "plug" so it can be updated from one source) multistroke gesture recognition done by @bowerhaus because that could be a great way to enhance the gameplay and not end up with xx clones of Fruit Ninja made by Gideros users.
Once we know more about all those things, I will provide some visual art (placeholders) under CC so the Gideros Team can use it as an official template.If this community has the skills to make it easier for atilim to focus on other priorities (or get some sleep!), let's do it ourselves.
It's a waste if this great piece of code is not used more and more.
Remember we are not making a game this time, but a template.
Let's make it a great learning resource, and a good starting point for whoever wants to :
Likes: gorkem
If the template requires an options screen then by all means modify this one to better suit the template. Or when the template is mature enough, I may update it myself if that's what is required.
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
http://paste.org/51423
Great, I believe the ones that will take care of programming will do it.
@atilim
That could be something achievable with this template.
From my understanding what we want to release is not a game, so we don't need to think about gameplay. The feature just has to be there, available for the developer that wants to use it.
In the demo available with the template, for example, swipe an object to slice it.
Make a circle around another one to highlight it (the console could display "Circle Drawn. Object 1 highlighted").
So : the gesture is recognized, and the developer adds an action triggered by a condition.
gesture recognition is all that is needed in the template, a few actions and triggers will be shown in the demo but it will totally be up to the developer to manage it for his own applications.
@Azlan
Thank you for your contribution. I don't have the time to check it now but I am sure somebody will look at it and contribute to your code.
Next steps
- That would be great if the programmers that want to contribute raised their hand. I am not able at all to provide good code by myself.
- What would be great to have in the template :
- Multistroke gesture recognition by @bowerhaus
- Use the (soon to be announced? ) new game template by @ar2sawseen (the current version is here)
- The options screen by @Scouser
Until the first condition is met, the template will be in paused status.Unless we ask @atilim to work on it, but I believe we have the resources on this forum to let him focus on other priorities.
Likes: gorkem
About gesture recognition, some vegetables may have gesture figures on them and before slicing user should draw the gesture to dispel/break the shield on the vegetable. (dispel the shield on vegetable -> I'm watching naruto too much)
@Azlan thank you
Likes: Mells
I really wished you could have focused on other priorities though.
Let's discuss ideas by PM.
I hope this template will become a great learning resource for people new to Gideros but also for more advanced developers that want another solid basis for quick prototyping.
I hope we can make it available in the coming weeks.