I am using Appodeal to deliver ads in my game. I am pretty happy with it, except I am getting some really strange behavior after the ads are dismissed: the screen switches to a psychedelic looking, red-green gradient. Some of the sprites are then duplicated, upside-down, different shapes, and other bizarre things.
I have determined that it must be something that Appodeal is causing, because I created a version that simply displays a single background sprite, removes that sprite completely to display the ad, displays the single sprite again after the ad is fully dismissed and removed, and the same thing still happens. No tweens, no timers, just a single .png image that is displayed, removed, and re-displayed.
Here is the really weird thing: it only happens on my phone; my tablet and every emulator I have tried work perfectly. Even weirder, it only happens after the second time an ad is displayed, regardless of where in the app I display the ads. Weirder yet, it only affects my menu screens. Once the game part starts, everything looks fine again until an ad is shown and then dismissed (the ads themselves always look fine).
I don't know whether to accept the fact that my app may not work right on some devices and release it anyway, or to try a different ad delivery system (again, I like Appodeal and would like to stick with it). Is anybody having a similar issue with ads? Could it just be my phone? It is a very low-end phone, but so is my tablet.
@hgy29 might have more insight
@freessp Try to contact their support. They have helped us with our coding issues. Support works really great and they do support Gideros.
When I switched to adMob only, I added code that will time out after 7 seconds if no AD_DISPLAYED event is received. This might just take care of the problem I was having with Appodeal.
I do plan on tinkering around with different ad options to see what works best, and I will be giving Appodeal another look.
Likes: hgy29, SinisterSoft
I would be happy to provide any information I can. I have never been a "contributor" to the awesome Gideros project yet, and don't really know how to go about it, but I will attach the current Appodeal SDK, which contains the src and libs folders, along with sample manifest and activity files. The methods and events are, from what I can see, identical to the current Ads Interface.
Let me know how else I can help.
Edit: I currently only make Android apps and don't know anything about implementing ads for Apple. I would attach Appodeal's ios sdk, but it is around 100MB.
Ideally I would havebeen able to use AppLovin, then Appodeal as a fallback, but the two don't seem to work together. Might be fixed now though?
$3.xx vs. $4xx.xx
@SinisterSoft In my case Appodeal brought a way more $ than using AppLovin alone (I've been using Applovin for 4 months), with video and interstitial ads in my arcade-game I covered all major networks and my average eCPM was $5,4 for interstitials; $6,1 video. I think it all depends on your app, but I personally would recommend Appodeal.
Would be great to see more ideas!
AppLovin via AppoDeal
AppLovin, then if it fails using AppoDeal?
I found the huge drop off with AppoDeal directly, tried it for 6 weeks.
I couldn't get AppLovin then AppoDeal to work.
I did try this some time ago, maybe they have sorted things out?
I did try AppoDeal for about 6 weeks and income fell significantly.
Needless to say, I am less than impressed with Appodeal, but I am also not impressed with the dismal amount of revenue that ads produce in the first place. The Amazon Underground model makes much more sense to me when it comes to giving my hard work and intellectual property away for free.
By the way, @simwhi, my adMob account was suspended for some reason as well. They wouldn't tell me why, but still expected me to "fix" it. Appodeal is still working, but that's probably why my fill rate has dropped and I'm only getting Unity ads.