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3D Animation - Page 2 - Gideros Forum

3D Animation

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  • PaulHPaulH Member
    oleg said:

    PaulH said:

    The only "new release" listings I've seen lately were lists of very few new or recently updated apps hand picked by app store editors. That may be different in different regional versions of the stores, though.

    AppBrain reports that I see my game appearing in the New Games section in all countries.
    https://developers.appbrain.com
    So this section is available in all countries
    Perhaps it varies with app store versions or game categories. When I browse under "new" in Google Play, I see a small number (less than 10) in each of a handful of categories. Even that small number isn't all new games, but includes some recently updated games.
    My last new release never showed up in any of those listings. It showed up briefly on a "trending" list for the word games category, but it took about 8 or 10 taps and swipes in the app store to drill down to see that listing.

    If your games are making it onto the short list of new games, that's fantastic. But my experience this year was getting around 100 downloads in a couple days and a 4.9 star average rating, and yet except for the day or two it showed up on "trending", it didn't show up on the store listings at all. Literally the only way you can find that app on the store is to search for it by name, which means the store isn't creating any opportunity at all for new users to discover it.
  • antixantix Member
    @PaulH nice insights on 3D. I agree, Unity (and Unreal Engine) are very thick ;)
  • I had about $10,000 in Amazon ads and promotion given to me once - didn't make the slightest bit of difference.
  • olegoleg Member
    PaulH said:

    oleg said:

    PaulH said:

    The only "new release" listings I've seen lately were lists of very few new or recently updated apps hand picked by app store editors. That may be different in different regional versions of the stores, though.

    AppBrain reports that I see my game appearing in the New Games section in all countries.
    https://developers.appbrain.com
    So this section is available in all countries
    Perhaps it varies with app store versions or game categories. When I browse under "new" in Google Play, I see a small number (less than 10) in each of a handful of categories. Even that small number isn't all new games, but includes some recently updated games.
    My last new release never showed up in any of those listings. It showed up briefly on a "trending" list for the word games category, but it took about 8 or 10 taps and swipes in the app store to drill down to see that listing.

    If your games are making it onto the short list of new games, that's fantastic. But my experience this year was getting around 100 downloads in a couple days and a 4.9 star average rating, and yet except for the day or two it showed up on "trending", it didn't show up on the store listings at all. Literally the only way you can find that app on the store is to search for it by name, which means the store isn't creating any opportunity at all for new users to discover it.
    Through google I see the top 100, and through appBrian I see the top 500 games.
    The game often crashes out of rating and reappears
    The game rises by 20 points every day or drops by 20 points
    I guess about 20 new games are added to the section every day so rating is jumping ..
    image
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    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • olegoleg Member

    I had about $10,000 in Amazon ads and promotion given to me once - didn't make the slightest bit of difference.

    Amazon store does not give a boost to the game, opera store gives a small start boost, google gives a boost if your game in the top 50

    Likes: SinisterSoft

    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
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  • olegoleg Member
    edited December 1

    @oleg Is the opera store any good?

    The opera gives ~30,000 downloads for new games

    For old applications there is no use.

    Likes: SinisterSoft

    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
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  • Apollo14Apollo14 Member
    edited December 2
    as I see it, there's organic traffic
    oleg said:

    I had about $10,000 in Amazon ads and promotion given to me once - didn't make the slightest bit of difference.

    Amazon store does not give a boost to the game, opera store gives a small start boost, google gives a boost if your game in the top 50
    What is url of Opera store? (I can't find it in Google)
    They're renamed to apps.bemobi.com ?
    > Newcomers roadmap: from where to start learning Gideros
    "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
    “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
  • Is Samsung Galaxy store good?
    https://developer.samsung.com/galaxy/faq/how-can-I-publish-my-app-in-the-Galaxy-Store
    (probably it's worth trying, but their SDK is required)
    > Newcomers roadmap: from where to start learning Gideros
    "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
    “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
  • olegoleg Member
    edited December 2
    Apollo14 said:

    Is Samsung Galaxy store good?
    https://developer.samsung.com/galaxy/faq/how-can-I-publish-my-app-in-the-Galaxy-Store
    (probably it's worth trying, but their SDK is required)

    Me samsung not liking, there moderators morons .. They require that the game be similar to other games.
    And after the game fulfilled all the requirements of the moderators -samsung did not give any download
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • olegoleg Member
    edited December 2
    Apollo14 said:

    as I see it, there's organic traffic

    oleg said:

    I had about $10,000 in Amazon ads and promotion given to me once - didn't make the slightest bit of difference.

    Amazon store does not give a boost to the game, opera store gives a small start boost, google gives a boost if your game in the top 50
    What is url of Opera store? (I can't find it in Google)
    They're renamed to apps.bemobi.com ?
    Opera store:
    http://android.oms.apps.bemobi.com/en_us/
    https://publishers.apps.bemobi.com/administrator/mng_products2/

    Likes: SinisterSoft

    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
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  • PaulHPaulH Member
    Perhaps we need a fresh thread to discuss the current challenges of app marketing and monetization.

    But to bring this thread back the 3D animation itself, I'm really eager to try out animated models like @hgy29 shared. For my current project I'm currently trying to decide whether to use animated models when the support is there, or use my current workaround.

    So far I'm just taking my 3D models apart, making separate meshes for each part, and making them children of each other. For example, I can take a fishing rod, make one object out of the handle, make the next section of the rod a child of that, and so on down to the tip of the rod, scaling each down to make the rod taper realistically, add a reel as a child of the handle, and a crank as a child of the reel. Then I can rotate each segment independently to flex the rod, turn the reel, etc.

    That works great for mechanical things, like an outboard motor and steering wheel on a boat that rotate as you steer. It wasn't hard to build an electric trolling motor that way on a hinging mount that works like the real thing, to pivot an arm on the mount and deploy the motor into the water or fold it up on the deck, etc.

    Biological things don't lend themselves to this method as well, but it's possible. With a fish, I can make one mesh from the head, with a child for the jaw, and another child for the middle of the body, and another child for the tail. Then I can set the rotation of each child to make the fish swim or flop, open and close its mouth, etc. The results look fine for my purposes:



    I'll share sample code if anyone would like it.

    When it comes to animating people, it's gets much trickier. I could break up a human model into a separate child model for each major bone. It's a lot more work, and the end result wouldn't look so great since a lot of joints pivot on more than one axis at once, among other complications. I can pull it off well enough for my purposes, but it would be great to be able to drop in animated models and select a posed frame, and individual vertices can be effected by multiple bones, so you get a contiguous surface, rather than a set of overlapping but otherwise separate segments.

    So @hgy29, any idea when support for 3D models might be included in Gideros? Or do you have any experimental code for that you'd be willing to share?

    Thanks,

    Paul


    Likes: MoKaLux

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  • MoKaLuxMoKaLux Member
    edited December 6
    @PaulH I believe @hgy29 is busying himself making it available in the next release, don't push him too hard :) .
    Your animations look so real, I can't wait to dive more into 3D. I would welcome anything that would ease the process like some sample code ;)
  • plicatibuplicatibu Member
    edited December 7
    PaulH said:

    Yes, I make my living from my apps.

    @PaulH I'm glad to hear this. I hope be able to say the same some day.
  • Apollo14Apollo14 Member
    edited December 7
    any idea when support for 3D models might be included in Gideros?
    AFAIK guys create 3D skeletal animation in Maya/Blender, then export it to game engines. Ready-made skeletal animations (like mixamo.com) are widely used.

    For supporting such things somebody would have to check Maya/Blender's export format.
    (but I'm not saying it's good idea, I'm still adept of 2D :D )
    > Newcomers roadmap: from where to start learning Gideros
    "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
    “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
  • hgy29hgy29 Maintainer
    @PaulH, yes next release will have animated models supports and sample code (using a lua lib I wrote whose api is subject to change). It will use models in g3dj format (libgdx json), but à tool for converting fix models to g3dj will be supplied.

    I am not finished yet with 2019.12: shadows and instancing don’t work yet in Metal nor DX, and I’d like to support them. But I want to release 2019.12 before the end of next week, so I may just let it out as it is now if I don’t manage to fix it in time.

    Meanwhile, I can send you a link to download 2019.12 preview.

    Likes: SinisterSoft

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