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General questions - Gideros Forum

General questions

Post your programming and hardware related topics here, such as Lua, Gideros API, devices an deployment
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setting shader directly for texture?
i guess this is not possible currently, but in some cases would be useful, e.g. ...
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Touches on demand
Is there a way to get the current touches, outside the context of TOUCHES_BEGIN, TOUCHES_MOVE ...
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Unable to load font multiple times
The following program throws this error after about 70 loops. main.lua:5: foo.ttf: No such file or ...
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texture repeat and scrolling
I want to make a bitmap scroll indefinitely through the screen. I saw there is ...
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104
how memory is released
I'm currently working on a snake clone and I create body parts each time it ...
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74
gideros support autorotate orientation?
in iOS native code ,ViewController has a method to support autorotate orientation, - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation but I don't ...
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753
Textfield:setLayout method parameters
I'm writing a code that must prevent the text to go beyond 580 pixels wide. I ...
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9
283
addChildAt constraints [solved]
When I messed with addChild and addChildAt methods, I discovered that I couldn't pass an ...
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7
156
strange keycodes and some missing [solved]
I was wandering in the documentation and found some strange keycodes. What are those : KeyCode.BACK, ...
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232
Project Properties settings
I have questions regarding the project properties dialog. Is there documentation about it? What does those settings ...
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131
Gideros for a total beginner?
Hello people. I really need your opinion. Im new to game development. I have some ...
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Video Recording
Hey everyone. I want to record the desktop player and it would be great if ...
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7
139
ANRs on Android platform
Hi everyone, I read the following article regarding the most common issues with Android apps: https://medium.com/googleplaydev/how-to-fix-app-quality-issues-with-android-vitals-and-improve-perfo In particular, ...
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194
Clip sprite to parent bounds/masking?
I want to clip a List View to a rounded rectangle without using any overlay ...
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320
Crashes reported in Google Play for Android 6, 7, and 7.1
Hi, I've recently started to get more crash reports in my game in Google Play. ...
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349
Show message if frozen for too long
Hi everyone, I've made a transition which animates in to fill the screen, performs any heavy ...
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27
360
Dynamic font magic
Calling all legendary game makers! With all the cool new stuff that's been added to Gideros, ...
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28
284
Speech to Text at some point ?
Hello all, I've been looking for a way to do speech to text, but it looks ...
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112
Increasing gap betwen levels
I've been trying (and failing) to create a function that spits out a level structure ...
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7
115
Can I implement a 3rd party SDK in the exported Android project?
Hey team! Is it possible for me to implement a 3rd party SDK once the project ...
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4
158
record screen with sound, render and share video?
Looks like this will become an important feature of some games,recording parts of the gameplay ...
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how can i communicate with other apps using osc?
http://opensoundcontrol.org/ i want to be able to send/receive osc messages (first i want just to communicate ...
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701
file size apk = 2.5mb file size apk = 2.5kb Is it possible that Gideros did smaller apk files?? 123
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Better way to check internet connection?
Hello! I was wondering how can i implement native share button to my game, and i ...
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6
360
Mesh Function
Hello my name is omar, I'm new here, and new gideros user. Nice to be ...
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172
How to use Admob ads network in android and ios
Hi Everyone! Can you please take a note or summary newest way to using AdMob in ...
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5
346
setClip on negative coordinate sprite
Guys, what am I doing wrong here? I'm trying to copy the pixels of a ...
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11
228
Get and reuse console output
Hi all, is there a way to read the console output produced by print() so I ...
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2
82
Box2d star shape (and other shapes)
Hi all, I'm having an image of a star that i would like to behave just ...
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8
271
Questions about Particles and Bunnymark Performance
Edit!: I was using the wrong build for comparison. It was an earlier build hosted ...
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