Can you pls share some code snippets or gproj example? I've totally no idea how to use it, from where to start
Thx!!
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
thx @hgy29 ! spineSprite:addAnimation() looks really nice!! As I understood, it adds next animation to queue, no need for setting 'onComplete' listener!
@hgy29 can you pls paste here list of all available calls? (their names are pretty much self-explanatory, we'll be able to play with them without full docs. Thanks!)
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
I listed them in the source in a comment block. Just three calls for now, much more can be added in the future if there is need.
Thanks @hgy29 ! Great! I just don't understand one thing - what does 'setMix' do? p. s. I've added list of very essential calls to github. p. p. s. I've also tried to export animations from DragonBones, app crashed at start.
> Newcomers roadmap: from where to start learning Gideros "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Yes, the insert above could be done if the lua programmer checks for skeleton.spine not existing.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
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https://play.google.com/store/apps/developer?id=razorback456
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check it in the plugins list inside Gideros
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"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
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https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
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spineSprite:addAnimation() looks really nice!! As I understood, it adds next animation to queue, no need for setting 'onComplete' listener!
@hgy29 can you pls paste here list of all available calls?
(their names are pretty much self-explanatory, we'll be able to play with them without full docs. Thanks!)
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: Apollo14
I just don't understand one thing - what does 'setMix' do?
p. s. I've added list of very essential calls to github.
p. p. s. I've also tried to export animations from DragonBones, app crashed at start.
Build fingerprint: 'xiaomi/mido/mido:7.0/NRD90M/V9.6.3.0.NCFMIFD:user/release-keys'
Revision: '0'
ABI: 'arm64'
pid: 17396, tid: 17419, name: GLThread 11454 >>> com.strongsun.playerwithplugins
I figured out that DragonBones doesn't set Spine version number inside exported JSON:
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"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
Likes: Apollo14
Likes: Apollo14
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: Apollo14
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https://deluxepixel.com
Likes: SinisterSoft, oleg
Fragmenter - animated loop machine and IKONOMIKON - the memory game