There is some interesting stuff in there, especially about resolving collisions using Hardon Collider. It's all Lua based so can be converted to work with Gideros quite easily >-
I have already done my own Arkanoid clone game. Levels are similar to Arkanoid I and Arkanoid II. I used TNT Collison but I replaced it with my own collision system (box vs box, circle vs box, circle vs circle...)
Yep played that and liked it. This really is just another tutorial on making one but it's all Lua based so could be converted to Gideros. I found it quite interesting and I have been thinking of trying a game using Hardon Collider after reading the authors interesting methods of collision resolution.
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https://play.google.com/store/apps/details?id=es.jdbc.arkamania
It was my first game!!!
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http://giderosmobile.com/forum/discussion/6353/collision-with-any-object/p1