Thanks for all the help with this project guys (even if you didn't know what it was for)! Especially @antix, @sinistersoft, @hgy29, @n1cke, @ar2rsawseen and everyone else on the forums.
Finally! Very cool man, well done. I found the controls a little sticky but that might be because I've been playing with my own twin stick game a lot recently. I'll have another play this afternoon. Glad to have been able to be of help also
another good looking game from you, i like the graphics and animations. the gameplay is pretty standard and not my genre, still i enjoyed it for a couple of minutes just because of the theme (the clown reminds me of day of the tentacle and of dropsy).
a friend of mine noted that for him the virtual joystick is not sensitive enough, the hero does not turn as one would expect/want. maybe you want to fine-tune it further.
I think the on-screen joystick should move around.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Thanks guys! The joysticks did move around, but in the end we made them fixed. I think the main reason was that you dragged outside the screen area too easily. We tweaked them a lot early in development. The double tap to throw a milkshake requires a short pause before you move, so you don't change direction as you throw. Multi-controls on a touch screen are tricky!
I have been thinking about the joypads in Exetor and I'm going to also have them fixed position but then I will include an option to also specify the position for each stick.
In FFR I just dunno. Sometimes I'm trying to move about and the clown stutters or doesn't move correctly. I haven't tried it on any device other than my Pixel-C
Ahh I never throw milkshake bombs since I always seem to somehow shoot them when it's not wanted heheh.
Pity about the shadows, that would add that extra dimension to the game
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Thanks for the feedback @antix, going to try to tweak them so they feel more natural for the first "non bug fix only" update.
Adding shadows programmatically would probably be ok on most modern devices (they're pooled). But we planned to actually include them in the enemy graphics themselves, to save CPU on older devices.
Re shadows, you could draw them programmatically outside of Gideros, with a table adjusting the anchor points generated. So within Gideros they are still part of the image.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Just code something outside of Gideros that goes through each sprite image, makes a mask, draws that mask slanted and transparent, then draws the normal image on top. The image will be slightly taller and wider, you then measure by how much and add this offset into a table and save the image. Once done, save the table.
Now add all the images to a sprite sheet and use the offset table to add to the x,y of the when you draw it.
You could do the same in Lua I suppose within Gideros either using a rendertarget spritesheet.
I have loads of draw time in SinisterSoccer (football game), so I just render a mask that has a skew to it - if you have the frame rate then you could do the same?
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
No way, the Pixel C eats frames for breakfast It's the controls that seem to not work correctly. I can be moving about and suddenly its like the character gets stuck (but they are not). Like I said it's only on Pixel C that I see this.
Hey I also found a little bug today. I died but somehow I must have collected a heart at the same time (or something). Anyway the game went into game over mode but I was invisible and the game kept on running (although it said game over). I was able to keep playing until I died a second time and then was able to exit to the main menu.
Comments
Likes: tytadas, totebo
Likes: totebo
Congrats again! Great stuff!
P.S, the credits screen is very cool
a friend of mine noted that for him the virtual joystick is not sensitive enough, the hero does not turn as one would expect/want. maybe you want to fine-tune it further.
all in all, grats.
Likes: antix
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I also think the enemies and the clown should have shadows, like the bullets do
https://deluxepixel.com
Likes: antix, SinisterSoft
Likes: antix
In FFR I just dunno. Sometimes I'm trying to move about and the clown stutters or doesn't move correctly. I haven't tried it on any device other than my Pixel-C
Ahh I never throw milkshake bombs since I always seem to somehow shoot them when it's not wanted heheh.
Pity about the shadows, that would add that extra dimension to the game
https://deluxepixel.com
Adding shadows programmatically would probably be ok on most modern devices (they're pooled). But we planned to actually include them in the enemy graphics themselves, to save CPU on older devices.
https://deluxepixel.com
Likes: SinisterSoft
The image will be slightly taller and wider, you then measure by how much and add this offset into a table and save the image. Once done, save the table.
Now add all the images to a sprite sheet and use the offset table to add to the x,y of the when you draw it.
You could do the same in Lua I suppose within Gideros either using a rendertarget spritesheet.
I have loads of draw time in SinisterSoccer (football game), so I just render a mask that has a skew to it - if you have the frame rate then you could do the same?
https://deluxepixel.com
Oh I tried FFR on my Nexus4 and the controls don't stutter so it seems (for me at least) that the stuttering issue only happens on my Pixel C.
https://deluxepixel.com
It's the controls that seem to not work correctly. I can be moving about and suddenly its like the character gets stuck (but they are not). Like I said it's only on Pixel C that I see this.
Likes: totebo
Likes: antix
Likes: hgy29, totebo