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Turn a colour bitmap greyscale at runtime — Gideros Forum

Turn a colour bitmap greyscale at runtime

totebototebo Member
edited May 2016 in General questions
Title says it all. Is this possible?
My Gideros games: www.totebo.com

Comments

  • piepie Member
    edited May 2016
    @totebo you can do it with shaders:
    open normal map example and change the last lines of ps.glsl in:
     
    	//gl_FragColor = g_Color * vec4(color0 * diff + color1 * spec, 1); this is the original last line, just to give you a reference
     
    	// Convert to grayscale using NTSC conversion weights
        float gray = dot(color0.rgb, vec3(0.299, 0.587, 0.114));
     
        gl_FragColor = vec4(gray, gray, gray,1);
    Unfortunately my knowledge is quite limited, and there are a lot of unneeded lines remaining in the shader file (things used for normal mapping) but this could give you a start... :)
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  • ar2rsawseenar2rsawseen Maintainer
    Wow @pie impressive, I think you are more advanced in shaders than me now, I have not played with them yet :)
  • hgy29hgy29 Maintainer
    edited May 2016
    Yes, you can do this with shaders. If used with Bitmap sprite, vertex shader would be:
    attribute highp vec3 vVertex;
    attribute mediump vec2 vTexCoord;
    uniform highp mat4 vMatrix;
    varying mediump vec2 fTexCoord;
     
    void main() {
      vec4 vertex = vec4(vVertex,1.0);
      gl_Position = vMatrix*vertex;
      fTexCoord=vTexCoord;
    }
    And fragment shader:
    uniform lowp vec4 fColor;
    uniform lowp sampler2D fTexture;
    varying mediump vec2 fTexCoord;
     
    void main() {
     lowp vec4 frag=fColor*texture2D(fTexture, fTexCoord);
     if (frag.a==0.0) discard;
     float gray = dot(frag.rgb, vec3(0.299, 0.587, 0.114));
     gl_FragColor = vec4(gray, gray, gray,frag.a);
    }
    Init code in lua:
    local shader=Shader.new("vShader","fShader",0,
    {
    {name="vMatrix",type=Shader.CMATRIX,sys=Shader.SYS_WVP,vertex=true},
    {name="fColor",type=Shader.CFLOAT4,sys=Shader.SYS_COLOR,vertex=false},
    {name="fTexture",type=Shader.CTEXTURE,vertex=false},
    },
    {
    {name="vVertex",type=Shader.DFLOAT,mult=3,slot=0,offset=0},
    {name="vColor",type=Shader.DUBYTE,mult=4,slot=1,offset=0},
    {name="vTexCoord",type=Shader.DFLOAT,mult=2,slot=2,offset=0},
    });
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  • piepie Member
    Thanks @ar2sawseen I am sure that you can do much better than me if you play with shaders half of the time I spent learning the basics.. :D
  • totebototebo Member
    Fantastic, thanks so much guys!
    My Gideros games: www.totebo.com
  • just want to know that is there any Shader 101 guide?

    Likes: antix

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