Yes, we will prioritise this and hopefully get it done in time for the 1 February deadline! It should be just a question of recompiling various libraries. We will start looking at this straight away!
Yes, we will prioritise this and hopefully get it done in time for the 1 February deadline! It should be just a question of recompiling various libraries. We will start looking at this straight away!
Hi thanks in advance John, you will save my life by doing so
Yes, it have 140mb, but when you build the final .ipa, a lot of things is removed (e.g. debug informations), and you have a final file with a propotional size.
What about libzlib.a file, I mean I have more libraries in my Xcode project because of different version of Gideros (mine is 2014.01). I can not test it.
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
Yes, but I think things are nearly there. There are libs to test if you want to try it out on iOS x64
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
The game I submitted didn't use those libraries. I use Gideros 2014.01 I believe. As far as I understand it, the new Gideros build is not yet stable. Do you know the current status of the new Gideros build, and the x64 fix? From what I understand the fix is still not consistently working yet?
Tried the binaries and they seem to work, at least on 64 bit simulator and can also validate app.
All I needed to do was: 1)Delete luasocket from xcode in Plugins directory (currently does not have 64 bit binaries and I was not using it in my project) 2)Delete zlib library (since I had older exported project, so you might not have it), zlib is now in libgideros.a so you don't need it 3) replace libgideros.a, libgvfs.a and liblua.a with binaries provided by @marcelojunior
Edit: of course you also need to remove luac step: Inside Gideros installation folder, right click on Gideros Studio and select Show Package Contents Navigate to Contents/Tools and rename luac to luac2
After deleting luasocket_stub file, the project builds ok. I have already some problem launching iPhone emulator but I guess it is an issue with my Xcode 6 update.
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Likes: uzubari, SinisterSoft
Likes: uzubari, SinisterSoft
I hope also 64bit support will be prioritized.
Likes: SinisterSoft
https://itunes.apple.com/en/developer/unal-zubari/id953453674
Likes: bali001, MobAmuse, seppsepp
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Likes: MobAmuse
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Here: https://github.com/Liberton/gideros/tree/master/64bits-libraries
are the builded libraries on 64-bit (.dll and .a files).
Someone could test by updating these libraries on an iOS project for 64-bit? :-)
Likes: seppsepp, SinisterSoft
Likes: marcelojunior
Anyway libgideros.a is more than 100 mb of size...
Yes, it have 140mb, but when you build the final .ipa, a lot of things is removed (e.g. debug informations), and you have a final file with a propotional size.
Let me know if worked, if you will build.
Anyway Gideros 2014.10 is crashing in my Mac.
Anyway, these libraries are builded to version 2014.10!
This is the crash report:
0 libpng16.16.dylib 0x00000000014e6f98 0x14e5000 + 8088
1 libpng16.16.dylib 0x00000000014ee8e8 png_create_read_struct_2 + 19
2 libpng16.16.dylib 0x00000000014ee8cf png_create_read_struct + 27
3 libgid.1.dylib 0x000000000004c592 gimage_parsePng + 178
4 com.giderosmobile.Gideros Player 0x0000000100081d5c Dib::Dib(Application*, char const*, bool, bool, bool, unsigned int) + 396
5 com.giderosmobile.Gideros Player 0x000000010009eb83 TextureManager::createTextureFromFile(char const*, TextureParameters const&) + 627
6 com.giderosmobile.Gideros Player 0x000000010009e712 TextureBase::TextureBase(Application*, char const*, Filter, Wrap, Format, bool, unsigned int) + 114
7 com.giderosmobile.Gideros Player 0x000000010009e5b4 Texture::Texture(Application*, char const*, Filter, Wrap, Format, bool, unsigned int) + 36
8 com.giderosmobile.Gideros Player 0x000000010006f92e TextureBinder::create(lua_State*) + 766
...
http://giderosmobile.com/forum/discussion/5413/new-version-gideros-2014-10#Item_55
https://deluxepixel.com
https://deluxepixel.com
https://github.com/Liberton/gideros/tree/master/64bits-libraries/ios
The game I submitted didn't use those libraries. I use Gideros 2014.01 I believe. As far as I understand it, the new Gideros build is not yet stable. Do you know the current status of the new Gideros build, and the x64 fix? From what I understand the fix is still not consistently working yet?
Niclas
Tried the binaries and they seem to work, at least on 64 bit simulator and can also validate app.
All I needed to do was:
1)Delete luasocket from xcode in Plugins directory (currently does not have 64 bit binaries and I was not using it in my project)
2)Delete zlib library (since I had older exported project, so you might not have it), zlib is now in libgideros.a so you don't need it
3) replace libgideros.a, libgvfs.a and liblua.a with binaries provided by @marcelojunior
Edit:
of course you also need to remove luac step:
Inside Gideros installation folder, right click on Gideros Studio and select Show Package Contents
Navigate to Contents/Tools and rename luac to luac2
Clean and build and it all works
Likes: SinisterSoft