So far I have been impressed by Gideros. I like how many things work well out of the box, I especially think about the scaling from a device to another, the export system, and the streaming app.
I try to make a game in which the player-sprite goes where the user touches the screen.
I did not find any function achieving this kind of task. Dis I miss something in the docs? Or should I try to remember math and code this myself? In this case, could you give me some good resources to start?
Do you recalculate x,y each frame, or do you use some tween-like function.
Basically how do we move stuff in Gideros?