I know we have C++ adepts here!
I've decided to start learning C++ (I hope to manage 30-50 minutes every morning, this way I won't be distracted from main activities and won't have information overload).
C++ is vast, there're literally tens of thousands of books and resources, I don't know where to start.
And I should choose something very practical, very specific. I've decided to explore some vanilla C++ basics, then try some practical stuff in Unreal Engine.
My purposes are:
1) Contribute to Gideros plugins (if I'll become competent enough)
2) Satisfy my curiousity:
- what is there so scary in C++
- see how stuff works in 3D, particularly Unreal Engine
- see why exactly Lua is considered a great choice for game scripting (I didn't work with C++/C#, so I don't understand real reasons)What exactly should I learn to be able to contribute to Gideros?
Can you suggest some stuff? (books, other resources, etc.)