It's pretty strange, it happens inside one asyncCall: suddenly the game crashes but I can't understand exactly "where" because I only get
attempt to call a nil value
and then nothing else.
I wonder how and if I can avoid such "bug", or if it is somehow expected on certain conditions:
I usually get the whole error message, so I assume it's related to my particular function
[edit p.s. I just tried exporting win32 with console, unfortunately the same output applies]