Hi guys, me again!
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, which method allows most visible stationary circles or bitmaps at the same time?
I guess Mesh is out, because a nice circle would take up too many vertices, and you can't use bitmaps as a texture for a group of vertices (right?).
Bitmaps are slow if there are lots of them, but Shapes are also slow, again because a circle Shape would require many vertices/points.
Before I start benchmarking the above methods, are there any ideas out there?