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Mells, bowerandy, techdojo, zaniar, yvz5, jvdm, Scouser, mertocan, fxone, plamen, SinisterSoft, hgvyas123, Nascode, deniz, gorkem, BlueByLiquid
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And it looks there there would be a need for Vector class to support this, right?
fantastic! Nice progress
I see Gideros will have amazing features coming soon, i suggest to add many examples from the current ones to help newbies (which is not updated for ages)
Likes: deniz, hgvyas123
time to renew my subscription....
but no money now!!!! (
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Currently, I'm implementing two different branches: 2012.* and 2013.*.
- 2012.* is OpenGL ES 1.1 port and if I release a 2012.* version, it'll contain only bugfixes and small improvements.
- When I release, 2013.* version, it'll contain OpenGL ES 2.0, shaders and render to texture.
Because releasing a 2012.* version only depends to bug reports, there is a probability that 2012.09.10 is the last version of that line (I hope ).
Maybe I'll change the versioning with the new OpenGL ES 2.0 release. I start to think year.month.xx may not be a good versioning system.
Likes: gorkem, hosamred, techdojo, SinisterSoft
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Likes: pie, vitalitymobile, SinisterSoft