I have just some questions regarding the support for svg graphics in the gideros framework.. I tried searching for the same but the only results that show up are regarding a svg level builder. Well i don't want to build levels with svg, i want my graphics resources like sprites/ icons built using svg. So i needed to know -
Is svg fully supported in gideros? It looks possible through the Shape class but i just wanna be sure.
Can i use the free Inkscape tool instead of the expensive Illustrator? Will there be any compatibility issue because of this?
Is is advisable? Are there any performance implications because of introducing svg graphics. I read on a different thread that there is no way to turn anti aliasing on for objects created with "Shape".
Spritesheets are not really applicable with svg graphics are they?
Is there is any snippet that demonstrates the usage of such files in code.
I'm sorry about any dumb questions.. I'm new to the game development scene.