Hello all We released our app which was built with Gideros, a puzzle like arcade called Mashballs. It's not much, we just want to see how it kicks off before adding more features and levels. We are already building few level packs, which will soon be available. So please, share what you think
Like the "progress" meter on the website - did you do that using Flurry? I hope you put a "backdoor" in the app so you can send a message to all active users as soon as you hit your target.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@techdojo no Flurry, the app syncs with our server using internal server API. Then on website uses Ajax request to get values from API and update them real time. (Well, not actually real time, because app syncs only once per launch, so not to bother players and consume resources too much).
On the other hand, you can open website, and launch app and you'll see, that stats update without page refresh once app syncs, so it is kind of real time
And it's been an awesome feeling seeing smashed ball count update "real time", knowing someone somewhere is playing your app right now
@fxone great catch yep everything is fair and square. Our family hobby is to make and play music, so we are trying to make all Sound effects and Music on our own. And Mashballs main theme was basically rewritten from melody used in GameTemplate.
@GregBUG working on new levels as we speak, they are already created, now they are tested and will get some last design touches before release. New levels will be a little more puzzle like, which would require some skill.
@gorkem we will probably start working (learning IOS app releasing and Appstore submission process, testing on devices, etc) on IOS version this week, after releasing new levels, so IOS version will already include them.
Really great game! Also, just a note: I did run into one instance where I managed to get the ball stuck a little off the top side of the screen and it wouldn't come down (it just bounced back and forth), but wasn't able to reproduce. I think it involved the ball hitting a gravity reverse while off screen a little.
@zvarind thank you for reporting that, we will look into. Could you please specify on which level in which pack did that happen? First pack is an introduction with 6 levels, and second pack is full one.
Ok, I'm pretty sure it was 2nd pack, level 7. I couldn't reproduce so maybe it was working normally, but I remember it seemed weird. I just fooled around on that level again now to see if I could reproduce and no go, but when the gravity is reversed the ball is allowed to rest almost entirely off the screen (but that may be intentional)
@ar2sawseen Maybe that's what was going on. I'll send you a message of some other details, I don't want to take away from this thread because it really is a stellar job
Hello @GregBUG, are you sure? Just preparing an update on other issue, but it seems that there's everything ok with sounds and melody. Could you check if music is enabled on both phone and inside application? (left button on main screen)
Hello @GregBUG, are you sure? Just preparing an update on other issue, but it seems that there's everything ok with sounds and melody. Could you check if music is enabled on both phone and inside application? (left button on main screen)
yes. i'm sure.
tested other gideros games and audio is working fine.
on MashBalls (after today update) only sound effects works... no background music.
i'm testing on Galaxy S3 Jelly Bean (no official rom (omega 25 rom) btw)
i can try to uninstall and reinstall if you want.
TNT ENGiNE for Gideors Studio - Particle Engine, Virtual Pad, Animator Studio, Collision Engine - DOWNLOAD NOW !!! IT'S FREE!!! - www.tntengine.com
Yes, please, if you can, try to do that. Just installed updated app on multiple devices, all have sounds and music. Really don't know what can be the case. Maybe there is an option to mute specific app on your phone?
@GregBUG, so glad it worked. I have tried the update scenario and it worked normally. By the way you probably downloaded updated file (there was a problem with level unlocking), so maybe thats why it works now, maybe there was a corrupted file or something. Really don't know, just glad it works now
Comments
CongoRatz! for the release!
Just tested on my Galaxy S3
and is smooth like butter...
I really like game and GFX... very polished... B-)
and your splashscreen while game is in loading is FANTASTIC! @-)
Likes: jenotscom
www.tntengine.com
Congo Ratz
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Congo Ratz
Congo Ratz!
I hope you put a "backdoor" in the app so you can send a message to all active users as soon as you hit your target.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
On the other hand, you can open website, and launch app and you'll see, that stats update without page refresh once app syncs, so it is kind of real time
And it's been an awesome feeling seeing smashed ball count update "real time", knowing someone somewhere is playing your app right now
Likes: gorkem, Mells, chipster123, deniz, GregBUG
https://play.google.com/store/apps/developer?id=My+name+is+Originality
yep everything is fair and square. Our family hobby is to make and play music, so we are trying to make all Sound effects and Music on our own. And Mashballs main theme was basically rewritten from melody used in GameTemplate.
www.tntengine.com
New levels will be a little more puzzle like, which would require some skill.
@gorkem we will probably start working (learning IOS app releasing and Appstore submission process, testing on devices, etc) on IOS version this week, after releasing new levels, so IOS version will already include them.
no more background music with new update? :-/
www.tntengine.com
Just preparing an update on other issue, but it seems that there's everything ok with sounds and melody.
Could you check if music is enabled on both phone and inside application? (left button on main screen)
tested other gideros games and audio is working fine.
on MashBalls (after today update) only sound effects works... no background music.
i'm testing on Galaxy S3 Jelly Bean (no official rom (omega 25 rom) btw)
i can try to uninstall and reinstall if you want.
www.tntengine.com
Just installed updated app on multiple devices, all have sounds and music. Really don't know what can be the case. Maybe there is an option to mute specific app on your phone?
and now works fine.
something wrong with update ? :-/ ?
www.tntengine.com
I have tried the update scenario and it worked normally.
By the way you probably downloaded updated file (there was a problem with level unlocking), so maybe thats why it works now, maybe there was a corrupted file or something. Really don't know, just glad it works now