Yet another bugfix/improvement release I am afraid, no new features this time.
Improvements
[core] Remove gvfs related debug lines
[core/application] Report logical DPI from getScreenDensity() in UWP
[core/profiler] More accurate timings
[gfx/path] Avoid invaliding path on setLineThickness if not necessary
[gfx/sprite] Avoid unnecessary loop if no children at all
[plugin/imgui] Custom image functions now require an explicit ID
[plugin/imgui] Added ImGui:getItemRect()
[plugin/imgui] Added missing ImGui:imageButtonUV()
[plugin/imgui] Added ImGuiTextFilter
[plugin/imgui] Added "ImGui:scrollWhenDragging()" to scroll the window when touching void
[plugin/imgui] Added "ImGui.cachePoints()", "ImGui.freePoints()"
[plugin/imgui] Added "ImGui:plotCachedPoints()", "ImGui:plotCachedHistogram()" see examples
[plugin/imgui] Plot function renamed
[plugin/imgui] 1.89.6 update
[plugin/require] Fill Android OpenUrl in manifest
[Library/luashader] Improve std shaders code
Fixes
[gfx/backend] Reset depth and stencil clear on state pop
[gfx/backend] DX11 VBO weren't always correctly updated
[gfx/backend] Fix particle shaders in 3D environment
[gfx/layout] Fix an endless loop condition
[gfx/opengl] Fix invalid texture filtering parameter sent to OpenGL
[gfx/opengl] Disable line smoothing
[gfx/path] Fix computing Path2D stroke bounds
[gfx/path] Don't clip Path2D filling, it is unnecessary and have issues with 3D
[gfx/sprite] Disable world alignment when in perspective projection
[gfx/texturepack] Avoid returning weird part when image name isn't found in atlas
[export/android] FINE_LOCATION now needs COARSE_LOCATION too
[export/apple] Don't call UI things from non UI thread
[export/apple] OSX don't have a native virtual keyboard
[export/mac] Don't send a keyChar when modifiers are presents beside shift
[export/uwp] Fix suspending leading to crash, report background and foreground events
[export/win32] fix win32 openDirectoryDialog (needed 3 arguments, now works with 2 arguments)
Download it from here:
http://giderosmobile.com/download
Comments
Likes: MoKaLux, PaulH
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: PaulH