just made a great release of Gideros...
There is one addition that really need emphasising:Gideros now has initial support for Lua Shaders!
If you code your shaders in Lua then Gideros will automatically translate them to the export platforms native shader language - eg GLSL, HLSL or MTL.
There is an example project to show how easy it is to add effects using Lua.
Help with coding shaders: https://wiki.giderosmobile.com/index.php/Writing_Shaders
Lua specific: https://wiki.giderosmobile.com/index.php/Lua_Shaders
See the full list of changes below.New features
[library] A library is provided to allow writing shaders in lua, in a platform independent way
[plugin/chroma] Add Chroma plugin by @SinisterSoft
[plugin/share] Add share plugin (Android/iOS)Improvements
[core/layout] Allow anchoring by floating point amount
[core/layout] Layout now accept cellSpacing parameter
[core/input] Support F1-F12 keys (on QT)
[core/object] Core.class now accepts a destructor has third arg
[export/android] Migrate to androidX
[export/android] Update gradle and build tools
[plugin/lfs] Upgrade to 1.6.3, add unicode support for windows, report AHS flags for windowsFixes
[core/text] Improve tab handling
[core/text] Use the previous separator length and not the current one when computing current line width
[core/text] Fix reporting of minimum size for empty textfields (for layout)
[core/layout] Support zero sized sprites
[core/sprite] hitTestPoint and related functions shouldn't return true if Sprite isn't on screen
[export/uwp] Fix shader uniforms initialization, reduce Win10 SDK minimum version
[export/html5] Support UrlLoader PUT with data
[export/android] Ignore exception on buffer based text input
[plugin/map] Replace deprecated call
[plugin/native] Normalize class names for android
[plugin/threads] Fix build for Win32
As usual, you can get the latest version here:http://giderosmobile.com/download