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Android Player not Going Full Landscape - Gideros Forum

Android Player not Going Full Landscape

(low priority issue, only impacts running on the player)

My Android Gideros Player doesn't swap to full landscape. This means the menus are coming in from the left, not the top.



The above is not really noticeable.

Where it becomes slight more problematic is with the keyboard



I wonder if there is something else I need to do so the player tells Android it's in Landscape. The IP number printed by the player are in portrait, too, so the player is consistent.


@hgy29 I am using the snippets for text input you posted in another thread, so maybe you have a work around somewhere else in your UI project that I could use to solve the keyboard. I am only using

application:setOrientation(Application.LANDSCAPE_LEFT)
application:setKeyboardVisibility(true)




Likes: MoKaLux

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Comments

  • hgy29hgy29 Maintainer
    I think you need to make a landscape player, or tinker with the 'require' plugin options regarding autorotation. The problem here is that Android thinks the app is portrait, but Gideros rotates the canvas to make it landscape. Things have to be changed in the android project's manifest to allow android to recognize orientation changes.
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  • SinisterSoftSinisterSoft Maintainer
    Yes, there is a switch to allow both orientations in the Requires Plugin. It works great!
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
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