@Hgy29 just made a great release of Gideros...
There are two additions that really need emphasising:
Gideros now supports XBox One! If you use the UWP export it will also work on the XBox One. To do this
@hgy29 also added controller support for UWP! We will add instructions on how to fully develop games for the XBox One on the Wiki soon, but there are notes on the forum on how to do it already.
HTML5 now has controller support! This wasn't as easy as it first appeared and we should all give an extra thanks to
@hgy29 for finally getting it to work... perfectly!
![:) :)](http://forum.giderosmobile.com/resources/emoji/smile.png)
There is a new joypad demo so you can study it to add controller support to all your games for all platforms. It also shows a way to 'inject' keyboard input to make it easy to support both easily.
See the full list of changes below.
New features[uwp] Now supporting Xbox One platform
[plugin/controller] Support UWP raw controllers
[plugin/controller] Support HTML5
Improvements[plugin/controller] report hardware ids on windows
[plugin/fastnoise] Merge recent additions by
@Rraptor[uwp] Migrate to VS2019/Runtime v142
[studio] Upgrade to Qt 5.14.2
[ui/export] Gideros can read lua files and infer noexec and dependencies from tags in the file
[examples] Add controller plugin demo
Fixes[plugin/controller] Fix name reporting on win/html
[ios/require] Include a default NSLocation message if GPS isn't used
[ios] Fixes for Metal (liquidfun particle shader, RenderTarget upside down, RenderTarget commit)
[export/fbig] Load Instant library before gideros code
Removals[plugin/ads] Removal of UWP/WinRT Ads support due to Microsoft discontinuing its Ad SDK.
As usual, you can get the latest version here:
http://giderosmobile.com/download
Comments
It means that you can now write
--!NEEDS:test.lua
You can also write
--!NOEXEC
This saves you from telling it to Gideros through the project settings for each project, which is very useful if you develop a lua library that is meant to be used in several projects.
Likes: keszegh, MoKaLux, SinisterSoft, perrochon
https://deluxepixel.com
I tried:
-deleting init files both gideros and player
-uninstalling/reinstalling gideros
Otherwise THANK YOU for this new release
Likes: SinisterSoft
Likes: MoKaLux
https://deluxepixel.com
Likes: MoKaLux
https://deluxepixel.com
EDIT: Found and fixed: https://github.com/gideros/gideros/commit/b083fb310353861a65b6135c79ce41e5cf2b01ac
https://deluxepixel.com
Likes: jimlev
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: keszegh, MoKaLux, SinisterSoft
say("THANK YOU
end
Likes: MoKaLux
https://deluxepixel.com
Here is a direct link to the XBox One bit: https://wiki.giderosmobile.com/index.php/XBox_One
Likes: MoKaLux, oleg
https://deluxepixel.com
If you have read it, you may want to read it again as it now makes more sense.
Likes: MoKaLux
https://deluxepixel.com
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
@totebo 's games could use controller compatibility - he could them add them to Apple TV, Android TV, XBox One and UWP platforms. I think they would work well on XBox One.
Likes: keszegh
https://deluxepixel.com
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
https://deluxepixel.com
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: SinisterSoft
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Likes: SinisterSoft, MoKaLux
Games like Angry Birds, Tetris, Super Mario, Minecraft, etc have a place on the XBox One - as do AAA titles.
Being on XBox One means that people who want to write things like Shoot'em ups, etc can do as Joypad rather than touch is the main input method. Gideros would be perfect for making a shoot'em up game like R-Type, Gradius, Salamander, Defender, Robotron, etc..
The rapid develop - test style of coding that Gideros allows is ideal for making games of this type.
I plan to bring this game to it, but also make it 2 simultaneous players and add some Metroid gameplay ideas:
Likes: Apollo14, Dafb
https://deluxepixel.com
And Gideros and Unity3d in another niche - where iron is not so powerful
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
In the demo, there is a lot of symmetry and a lot of tile textures that are simply duplicated. So this scene will weigh about 2,5 gigabytes
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: SinisterSoft
All identical objects are instances and weigh nothing, All symmetrical objects weigh half as much, Landscape and rocks have no texture -and the vertices themselves are painted with PBR materials.
https://play.google.com/store/apps/developer?id=razorback456
мій блог по гідерос https://simartinfo.blogspot.com
Слава Україні!
Likes: SinisterSoft
Likes: oleg
https://deluxepixel.com