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Procedural generation 3d — Gideros Forum

Procedural generation 3d

Lately I've been doing 3D modeling for the game
I discovered a great opportunity to create 3D models using AngelScript

You can create objects, you can subtract from one object or add another, you can paint them with realistic materials -and all this with a script

My idea is to procedurally create texture tiles in 3d and then save them in 2d

You can also generate trees, shrubs and leaves on them procedurally and store them in 2d for isometric play

What do you think about it? What else can be done for games with this script?
my games:
мій блог по гідерос https://simartinfo.blogspot.com
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