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GiderosMobile for best game engine... - Gideros Forum

GiderosMobile for best game engine...

SinisterSoftSinisterSoft Maintainer
edited October 23 in Announcements
Let's see if we can win the Pocket Gamer award for best game engine...


Please nominate us!
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  • hgy29hgy29 Maintainer

    Likes: SinisterSoft

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  • I believe all who have liked have also nominated gideros.

    Likes: SinisterSoft

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  • Added :)
    As I see it:
    As of 2019, Gideros, just out of the box, has pretty much everything you need to create apps and games for desktop and mobile:
    GLSL Shaders, Physics (LiquidFun), Meshes, Particles, Texturepacks, Tilemaps, Blend modes, Stencil, IAP/Ads, JSON, Skeletal animations (Spine/Dragonbones), Sockets & real-time multiplayer (PhotonCloud/Noobhub/Colyseus), and plenty of other plugins built-in.

    Besides that, few more advantages can be mentioned:
    - Instant on-device testing
    - True Multithreading
    - Various Lua enhancements
    - Facebook Instant Games support
    - Unique async calls system (besides regular enterframe callbacks, we can write a program "sequentially", like we would have written for the Commodore 64 or DOS PC, ie assuming our program has complete control of the computer)
    - Built-in Profiler
    - Built-in Debugger
    - Full assets encryption
    - Offline builds (you don't have to expose your code and assets to any server and don't depend on internet connection)
    - Fully free and open-source
    > Newcomers roadmap: from where to start learning Gideros
    "What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
    “The more you do coding stuff, the better you get at it.” - Aristotle (322 BC)
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