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Gideros 2019.10 released - Gideros Forum

Gideros 2019.10 released

@Hgy29 has been hard at work producing this months release of Gideros. Please show your thanks by donating, I'm sure it would be very much appreciated.

There is a demo in the examples to show you how the new 3D physics and collision engine work.

New features
[plugin/reactphysics3d] Integrate ReactPhysics3D physics and collision engine (https://www.reactphysics3d.com/)

Improvements
[core] Support rendering to depth texture
[plugin/ogg] Add opus decoding support
[plugin/gmedia] Update for Android (by @mokalux)

Fixes
[core] Minor but annoying issues fixed in layout system
[core] Fix 3D rendering matrices handling in viewport
[android] Various minor fixes (causing rare crashes)

As usual, you can get the latest version here:
http://giderosmobile.com/download
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Comments

  • [core] Support rendering to depth texture - can you explain this? thanks
  • Cool! donated.

    Likes: hgy29

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  • hgy29hgy29 Maintainer
    edited October 9
    keszegh said:

    [core] Support rendering to depth texture - can you explain this? thanks

    It allows to make a render target that will grab the depth buffer content instead of the color buffer. It is useful for rendering shadows in a 3D scene. This technique is used in a the 3D physics demo.

    I don’t know if there is other use cases, but that single one made it worth implementing

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  • MobAmuseMobAmuse Member
    edited October 12
  • @all thank you for your very hard work!

    Likes: MobAmuse

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  • XmanXman Member
    Why from 2019.9, the Templates folder is moved outside, and when export the project, show the error: Template source not found:Templates/AndroidStudio/Android Template
  • @Xman I can see the android template on my windows machine:
    C:\Program Files (x86)\Gideros\Templates\AndroidStudio\Android Template\app\src\main\java\com\giderosmobile\android

    I tried exporting an android studio project and it build fine (using the latest gideros release 2019.10)
  • XmanXman Member
    On Mac OS
    For 2019.5
    /Applications/Gideros\ Studio2019.5/Gideros\ Studio.app/Contents/Templates

    For 2019.9 and 2019.10
    /Applications/Gideros\ Studio/Templates
  • MoKaLuxMoKaLux Member
    edited October 11
    ok so something has changed on mac os! I am surprised it wouldn't export to as anymore though!
  • hgy29hgy29 Maintainer
    Xman said:

    Why from 2019.9, the Templates folder is moved outside, and when export the project, show the error: Template source not found:Templates/AndroidStudio/Android Template

    This was done so that we could, in the future, allow the installer to download contents from the internet and install templates and plugins selected by the user instead of providing a 1GB gideros install file. It is better to have templates outside gideros studio app package for this, because of the signature stuff.

    I am surprised android export doesn’t work though. Do other exports work ? I usually only try iOS and Mac desktop exports on OS X.

  • XmanXman Member
    I tried iOS, it works.
  • hgy29hgy29 Maintainer
    edited October 11
    @Xman, thanks!

    There is an issue and I fixed it for next version. (https://github.com/gideros/gideros/commit/512d636bf5f5620dd4e9266e702851085214c263)

    Meanwhile you can make it work at your side by editing the APK.gexport in the Templates folder.
    Change line 142 into:
    <template name="Android Template" path="[[[sys.giderosDir]]]/../../Templates/AndroidStudio/Android Template">
    (add /../.. after [[[sys.giderosDir]]])

    Likes: MoKaLux, Xman, oleg, antix

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  • olegoleg Member
    Small bug:

    When i press rename folder gideros does not save new name.


    image.png
    247 x 143 - 9K
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • PaulHPaulH Member
    Good stuff! Donated.

    Likes: hgy29, MoKaLux

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  • olegoleg Member
    Explain to me why function shifts values ​​??
    s = gideros.class(Sprite)
    function s:init()
      self.open(1,2,3)
    end
    function s:open(x,y,z)
       print(x,y,z)
    end
    --===============
    output:
    >Uploading finished.
    >2 3 nil
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • hgy29hgy29 Maintainer
    Because you declared it as ‘:’ but called it with ‘.’
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  • rrraptorrrraptor Member
    edited October 21
    It is already answered, but I just want to mention, that if you call function with dot inside your class, then the first parameter of this function must be self (if you want to use it inside this function). It is useful if you want to call object's function by name.
    self["MyFunctionName"](self, params)
    and ur function look like that:
    function MyObject:MyFunctionName(params)
    	print(params)
    end
    Or you can use it to override parent method. Like that:
    function MyObject:setPosition(x, y)
    	-- call parent method 
    	Sprite.setPosition(self, x, y)
    	-- do some stuff here
    	self._x = x + self.offsetX
    	self._y = y + self.offsetY
    end

    Likes: MoKaLux, oleg

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  • olegoleg Member
    I just accidentally put '.' Instead of ':' and didn't notice until hgy29 said so.

    Likes: MoKaLux

    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
    +1 -1 (+1 / -0 ) Share on Facebook
  • olegoleg Member
    edited October 24
    When I execute the command:
    application:setOrientation(application:getDeviceOrientation())

    Then instead of 'portraitUpsideDown' the command 'portrait' is executed


    And when I run an Event.APPLICATION_RESIZE - this error is not present
    --PortraitUpsideDown - not working
    application:setOrientation(application:getDeviceOrientation())
     
    stage:addEventListener(Event.APPLICATION_RESIZE,function()
    --PortraitUpsideDown - Works fine
         application:setOrientation(application:getDeviceOrientation())
     
    end)
    I corrected the error by myself:
    --PortraitUpsideDown - not working
    local orientation = application:getDeviceOrientation()
    --Bug fix
    if orientation =="portraitUpsideDown" then orientation ="portrait" end
    application:setOrientation(orientation )
     
    stage:addEventListener(Event.APPLICATION_RESIZE,function()
    --PortraitUpsideDown - Works fine
         application:setOrientation(application:getDeviceOrientation())
     
    end)
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • rrraptorrrraptor Member
    edited October 25
    oleg said:

    'portrait' is executed

    Even with landscape being set...

    Maybe it happens only if you running app via Wifi preview? @hgy29 what do you think?

    Also, I googled a bit about orientaion values, and found this:
    Do not use portrait. On some tablets (and probably other devices) your activity will display upside-down, as those devices believe that to be the correct default portrait orientation. sensorPortrait (or in older APIs, the misspelled sensorPortait) will show your content in portrait only, but will rotate it to match the way in which the device is held by the user.
    Link

    Is that still a thing? It wont help with @oleg problem, Im just wondering, does gideros uses "sensorPortrait" under the hood? Or its not necessary nowdays?

    Likes: oleg

    22.png
    1147 x 212 - 24K
    22.png 23.7K
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  • hgy29hgy29 Maintainer
    Device orientation handling has always been a mess in gideros, but in that case I feel it is more like a timing issue, as if the device orientation was not known at game start but updated a few frames later.

    Likes: SinisterSoft

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  • olegoleg Member
    edited October 25
    hgy29 said:

    Device orientation handling has always been a mess in gideros, but in that case I feel it is more like a timing issue, as if the device orientation was not known at game start but updated a few frames later.

    I tried to delay the execution of the command -and it did not work, the orientation is incorrectly determined
    Timer.delayedCall(5000,function(e) print(111)
        local orientation = application:getDeviceOrientation()
       --Bug fix
       --if orientation =="portraitUpsideDown" then orientation ="portrait" end
       application:setOrientation(orientation )
    end)
    @rrraptor
    Tried so, determines the orientation correctly
    stage:addEventListener(Event.APPLICATION_START,function()  
     
       application:setOrientation( application:getDeviceOrientation())
    end)
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • olegoleg Member

    So the 2nd method worked ok?

    yes

    Likes: SinisterSoft

    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
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  • rrraptorrrraptor Member
    edited October 26
    Is there a log file for windows player? Its just crushing over and over without any errors.
    Its VERY strange, because if I run app, and after a few seconds restart it then player gets crushed, BUT if I restart after some amount of time its ok.
    Happens only in 2019.10, in 2019.9 everything ok.
  • olegoleg Member
    rrraptor said:

    Is there a log file for windows player? Its just crushing over and over without any errors.
    Its VERY strange, because if I run app, and after a few seconds restart it then player gets crushed, BUT if I restart after some amount of time its ok.
    Happens only in 2019.10, in 2019.9 everything ok.

    %windir%\system32\eventvwr.msc /s
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • hgy29hgy29 Maintainer
    Those crashes are hard to diagnose, but I would try to remove the last added plugin reactohysics3d.dll from Plugins folder and see if it is better or not.
  • olegoleg Member
    After closing Gideros, all .sfx files disappeared.
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
  • you have a backup?
  • olegoleg Member
    MoKaLux said:

    you have a backup?

    The files are only missing from the gideros project, and the files themselves are entire.
    my games:
    https://play.google.com/store/apps/developer?id=razorback456
    мій блог по гідерос https://simartinfo.blogspot.com
    Слава Україні!
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