Hi,
Im trying to learn gideros and so far I like it very much. At first I hated addChild() concept, and then I tried to learn it better and now I see how powerful and organised it is actually.
Now im playing with this engine and I wonder how do I test collision with 3d object (except (X+Width > X2+Width) method). I feel like its gonna be triple complicated with 3d objects.
Are there any solvers, code samples, libs or anything useful on this matter ?
Comments
http://docs.giderosmobile.com/reference/physics/b2Contact#b2.Contact
https://github.com/kikito/bump.lua
maybe somehow adapt to 3d ..
**In gideros, only basic support for 3d, for advanced 3d games, it's better to use Unity
my games: https://play.google.com/store/apps/dev?id=5762368610208429197
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there's awesome blueprints system with nativization, you will learn engine api and workflow faster (it will take just a year or two
also it's interesting to know that nowadays even big AAA titles are 70-80% blueprints based (unity's 3rd party plugin is nowhere near)
"What one programmer can do in one month, two programmers can do in two months." - Fred Brooks
“They did not know it was impossible so they did it” - Mark Twain
Likes: oleg, SinisterSoft
my games: https://play.google.com/store/apps/dev?id=5762368610208429197
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http://SinisterSoft.com
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