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Dynamic font magic - Gideros Forum

Dynamic font magic

totebototebo Member
edited May 2018 in General questions
Calling all legendary game makers!

With all the cool new stuff that's been added to Gideros, what's the easiest way to achieve this:

1. Multicoloured text; ie. a line of text where you dynamically can set the colour of each word/letter.
2. Text outlines, ideally with the ability to offset it for the effect seen below:


I plan to translate my game into many languages, so ideally there would be a truly magic way of doing this in code, rather than manually by using bitmap fonts.



My Gideros games: www.totebo.com
655 x 108 - 21K


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