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Macro error and player crash on mac — Gideros Forum

Macro error and player crash on mac

saeyssaeys Member
edited January 2018 in General questions
Hi folks,

I'm returning to my mac to test my app on an iOS device. Gideros player crashes immediately when I start the app (after "Uploading finished" in output). The mac error log says:
Application Specific Information:
abort() called
*** error for object 0x7f84ecf1ca30: incorrect checksum for freed object - object was probably modified after being freed.
Also, Gideros Studio reports macro errors "live" inside the code (new feature?) as if the macro wasn't defined (which it is in init.lua). Don't know if it has something to do with the player crash, but it sure shouldn't be an error, since the project/player works fine on Window 10. Using 2017.11.3 on both systems. Have checked dependencies.

Is there something I have overlooked?

(macros work in a test project on the mac, though)


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