I recently merged a lot of textures in a unique texturepack for my game, hoping that it would improve switching image speed a bit:
I was using image autoscaling and made a @2x
image/texturepack wih the same textures.
However since when I inserted the big (4096x2048) @2x
image in my gideros project, something "strange" happens on my phone (galaxy s2) which should use the base image @1x
everytime i press "play" in gideros studio the image@2x and its .txt file are re-uploaded to player (even if there is no need for update). This won't happen on my tablet (which uses the @2x
In addition - and this is my issue - the loading time of the game on the phone doubles, as if it is trying to load the @2x
image too, then it falls back to @1x
and everything works as it should.
Is this the expected behaviour? The doubled loading time is really too much.
p.s. I am still on gideros 2015.09