HI^^
i am a indie developer, and my team have 2 people only... one programmer(me) and one artist~
and we are developing a shooting game~
here is our blog:
http://www.simplexcode.netwe used other 2d framework before
and we have two problem with the framework
1) performance - it have a great frame drop when a lot of sprite is moving
2) custom shader
so i found many frameworks/engines to rewrite our game~
and we found Gideros!!!
i saw 2.0.0-alpha sample code, it's easy to apply a shader to 2d mesh^^
and after i rewrite our game, and performance problem is gone...!!!
in my game i only need about 200 moving sprite, and it always have 60fps~
and i have some question after i use
1) will Gideros support other scripting language?
2) in 2.0.0-alpha, when it export iOS project, all texture's transparent gone... how can i fix this?
thanks^^
Comments
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Welcome here, I'll also watch the progress of your game.
2) After releasing one more Gideros release (2013.9) we will get back to Gideros 2.0 development and fix that bug
Likes: SinisterSoft
@ar2rsawseen for
1) because i am new to lua, i always forget use ":" ... and I always have typing error, it's hard to debug in lua... XD
2) i am looking forward to Gideros 2.0, it's great!!!
thank^^