Hi, I am evaluating Gideros. I was really impressed when I saw the native plugins, UIKit is awesome. However, I am unclear on how to use it. My testing workflow was to export the project to xcode. Add the gideros.h file and the uikit.mm file to the project, and run in the simulator. That works great, but I have to repeat those steps every time I change something in my code. It doesn't seem possible to run the program in the Gideros Player because it doesn't recognize "ui" and I didn't see how to tell Gideros to include those two files in the xcode project. Am I missing something obvious?
I don't have a paid Apple Developer subscription at this moment. I thought I'd pay once I had a program to distribute, but if it is necessary for testing I could do so now.