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General questions - Gideros Forum

General questions

Post your programming and hardware related topics here, such as Lua, Gideros API, devices an deployment
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Gideros lua custom library
Hi all, I'm trying to insulate some common LUA code into a library. Apart creating a plugin, ...
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liquidfun / box2D
I have a question please. I am trying to make a platformer using box2D. So far ...
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Weird textfield behavior (with layout)
The red rect represents textfields position and size using getPosition() and getSize(). The blue rectangle ...
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Problems with getClass
Hi, My code implements a sort of assertions system for validating functions arguments. I cannot determine the ...
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How to avoid FPS drop while loading Texturepack?
Hi guys! I've noticed that there're heavy FPS drops while creating new texturepacks: TEST_TEXTUREPACK = TexturePack.new("images/spritesheet1.txt", "images/spritesheet1.png") --causes ...
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How to make app continue running after turning off phone screen?
Hi guys! I need app to continue playing when user turns screen off. Can we do it ...
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Local Notifications
Hi All Having problems making a Local notification sample Can somebody please send me project ...
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Autorotation on Android devices - is it possible?
Hello! In the project properties there is an "iOS" tab with "Autorotation" property. Turning this on ...
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203
New tutorials idea
Hi all, At this time I am redesigning my website and I was planning to add ...
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Fullscreen mode android?
In some games, it is possible to turn off the full screen mode on the ...
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Help with Color Coordinates please
I need your help please: -I have an RGB image size (306 * 48) -I have an ...
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Question about setting alpha of a mesh uniformly: an open problem for you to solve
So i'm trying to fade off a mesh but setting it's alpha sets the alpha ...
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Alpha overlap
I need to achieve this effect: Two objects is overlapping on a layer that has alpha ...
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HTML5 Export Physics behave different
Hello, I am trying to make my first game with Gideros which will be a clone ...
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scaling problem
hello there gideros people, I have a question, please. I have a character sprite, it can move ...
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luapower - can it be combined with gideros?
so i've found https://luapower.com/ recently, and it has (among others) native ui's for desktops which ...
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can I simplify this for loop?
I have a question please. Can I simplify this for loop? local map = {} for line ...
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In FB instant, ads are loading but not showing in Android
I'm trying to implement ads in a fb instant game. The ads are showing up ...
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Why event:stopPropagation() doesn't work for me?
Hi guys! I have black overlay to prevent buttons underneath it being clicked. Why it doesn't stop ...
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Error loading profile pic in fb instant
I'm trying to load profile pictures of players in fb instant game. But I'm getting ...
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Instant Game Leaderboard
So I've another question regarding FB Instant game leaderboards. As far as I can tell, ...
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Need some help implementing Leaderboard in FB Instant Game
I've having trouble getting leaderboard to work in FB Instant. This is the code I'm using ...
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Question about animations
Hello!!, it's a noob question but... i just watch some examples with movie clip, but ...
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base class
I would need your help, please. I don't know how to create a base class for ...
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Need help with setLayoutParameters and setLayoutConstraints
As the title says I am trying to find an example or a more full ...
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Help needed with liquidfun faucet
I wrote this little Excel Macro (attached) which allows converting an excel drawing into a ...
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Memory - Where's the leak coming from?
Hi all, I'm fairly new here and utilizing this very useful forum, have managed to put ...
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Bitmap:setAnchorPoint or Sprite:setAnchorPosition
What is the difference between the two methods Bitmap:setAnchorPoint or Sprite:setAnchorPosition? The former seems to ...
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UrlLoader after adding 64 bit support on Android
Hey, folks. In preparation for Google's upcoming 64 bit requirement I've enabled that in ...
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what is box2d object density ?
Hello, i play with box2d physic engine. I created world with 9.8 gravityy and true for ...
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