Hello,
I've been using Gideros for some time now, and I have a problem configuring the framerate with application:setFps().
I want to take advantage of the fast refresh rates of modern phones, but Gideros limits the FPS to either 60 or 30. If I set the FPS to 120, I get an error. How can I set up the FPS like in Love2D? For example, if vsync=off, it will allow the FPS to be as high as the GPU can handle, and if vsync=on, the FPS will be capped to the screen's refresh rate (e.g., 120 Hz).
The issue with Gideros is that, even if I set vsync=on or vsync=off, the FPS still maxes out at 60, even though my phone has a 144 Hz display. I tried porting my code to Love2D, and I can clearly see the difference in the animation. The Gideros emulator allows for unlimited FPS, but I don't know how to implement this for the actual exported game.
Thanks in advance!
Comments
Likes: MoKaLux
I just opened my .gproj project and set the modified fps value for any fps I like and it works!
Likes: MoKaLux, pie
Likes: MoKaLux
Likes: MoKaLux