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Let’s discuss how to keep the package from repackaging — Gideros Forum

Let’s discuss how to keep the package from repackaging

XmanXman Member
edited November 2017 in Suggestions & requests
I found my Android apk was repacked and add their own ads on some local markets.
For preventing from modifying the package name,we can expose a getpackagename api to lua and check the name in lua,if it’s not your own package name,just exits the app.
For preventing from modifying the native part,I have no experience,any good ideas?

Likes: totebo

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Comments

  • A checksum 'file' on all the files in the game could be included too - including android libs. This could be checked and return a table of any files that didn't match - if the table is nil then all ok, if the checksum table file isn't present then it could return the name of the checksum file in the table.

    Likes: Atavismus

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
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  • I remember discussing this with @hgy29 before. Ideally it would be under Lua program control - that way you could report the information back through something like flurry, let them play for a little more but with 'built-in' adverts and then exit.
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
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