Quick Links: Download Gideros Studio | Gideros Documentation | Gideros Development Center | Gideros community chat | DONATE
When you get "module 'myplugin' not found"... — Gideros Forum

When you get "module 'myplugin' not found"...

CarolineCaroline Guru
edited March 2012 in Plugins
This has happened to me twice now, so I'm documenting it so that when it happens again to me, it might show up in Google :). (Also, maybe it will help someone else :) )

So you've written your plugin, and it all looks good, but it won't run.
You've required your plugin in Gideros Studio:
require("myplugin")
You've got your C initialiser:
static void g_initializePlugin(lua_State *L)
{
	lua_getglobal(L, "package");
	lua_getfield(L, -1, "preload");
 
	lua_pushcfunction(L, loader);
	lua_setfield(L, -2, "myplugin");
 
	lua_pop(L, 2);
And you keep getting this error in Gideros Studio:
main.lua:3: module 'myplugin' not found:
	no field package.preload['myplugin']
	no file './myplugin.lua'
	no file '/usr/local/share/lua/5.1/myplugin.lua'
	no file '/usr/local/share/lua/5.1/myplugin/init.lua'
	no file '/usr/local/lib/lua/5.1/myplugin.lua'
	no file '/usr/local/lib/lua/5.1/myplugin/init.lua'
	no file './myplugin.so'
	no file '/usr/local/lib/lua/5.1/myplugin.so'
	no file '/usr/local/lib/lua/5.1/loadall.so'
stack traceback:

Solution:

You need to add your plugin file to the Xcode target.

To do this:

1. In Xcode, click on GiderosiPhonePlayer at the top left.
2. Click the GiderosiPhonePlayer under Target
3. Choose Build Phases
4. Open Compile Sources
5. Click the + and add your plugin file to the target.
+1 -1 (+2 / -0 )Share on Facebook

Comments

Sign In or Register to comment.