I have an notebook dell with Intel core i5 computer with 4GB ram Video Intel HD 3000, windows 7 64bit and Ubuntu 16.04 to 07.01.55. All updated drivers.
Gideros 2015.12: Exports correctly for all platforms (except html5 but this is agreement). Occasionally Gideros Player crash in windows (rare), with the same game running on android and other perfectly.
Gideros 2016.04: Export for Windows Desktop and HTML5 correctly. All other platforms do not generate the files correctly, error or mometaneamente catches Gideros. Formats in 2015.12 exported no longer works at 2016.04. But HTML5 has \ o /
Gideros 2016.06: Do not run Gideros player. By clicking the "Play" the Gideros player opens pointing to localhost {} :::myip and crash. I could not even test the new particles resources etc ... In this Player settings set to localhost.
Conclusion: Working at 2015.12 and use an installation of the 2016.04 to export html.
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Withdrawing these small setbacks I'm more passionate every day by this tool. Simple, easy to use and with a very helpful and charismatic community. I sought once a friendly platform to create simple and fun games with the language Lua.
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It turns out it was something called 'PlaysTV', a game recording system that was hooking programs so it could capture gameplay. It was thing that was crashing my GiderosPlayer a few seconds after it started or if the mouse was moved a lot.
I removed it and GiderosPlayer worked fine.
All I can figure is that a game configuration must look close to GiderosPlayer and the 'playstv' system mis identified it.
You may have this on your system as I think it's bundled with ATi and possibly Intel drivers. It's also known as Raptr I think. It's also licenced by TwitchTV so it may be in that too.
Likes: kinrpg
https://deluxepixel.com
http://support.plays.tv/support/solutions/articles/12000012547-plays-tv-may-be-causing-my-game-to-crash-it-is-a-game-that-uses-opengl-fixed-on-7-7-
https://deluxepixel.com
Likes: antix, kinrpg
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Sandybridge Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.0
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.2.0
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
These bugs are small stones on the path of evolution. They are happening because the tool is getting better rs.
I went back to a previous version and will following the updates
Likes: antix, kinrpg
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975