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local conf = { width = 500, height = 800, round = 60, innerColor = 0xFF0000, innerAlpha = 1, outerColor = 0x000000, outerAlpha = 0 } local roundedMesh = RoundedMesh.new(conf) roundedMesh:setPosition(10,10) stage:addChild(roundedMesh) |
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Vector graphics that will come along HTML5 will handle curves natively through dedicated shaders and will be much faster, but that's another story.