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Seed generated noise in Lua — Gideros Forum

Seed generated noise in Lua

totebototebo Member
edited July 2015 in General questions
Hi guys,

I'm looking to create procedural 2D terrain from a seed value, much like the random terrain generator in Civilization. Has anyone had experience with this (using Perlin noise or another algorithm)?

Niclas
My Gideros games: www.totebo.com

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