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weseewe - Featured in 'Best New Games' China! — Gideros Forum

weseewe - Featured in 'Best New Games' China!

Hey all,

Just threw up my first game made with Gideros.

Weseewe, for iPhone & iPad

Free to download, check it out here: http://www.ezinterweb.com/weseewe

Likes: OZApps, aditya, zoolax

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Comments

  • ar2rsawseenar2rsawseen Maintainer
    Interesting concept, but make a link on the website more noticeable, almost missed it :)
  • jdbcjdbc Member
    edited April 2014
    When will it be available for Android?

  • @ar2rsaween
    Good point, made the App Store link a little more noticeable. I'll do a better job once I'm back from vacation in Europe... iPad + HTML editing = not good.

    @jdbc
    That's the next step... Hopefully in a week or two.
  • Kongoratz!!!
  • Update:

    The following article in Germany gave a very positive review and was responsible for a few thousand downloads a couple days ago:

    http://www.appgefahren.de/weseewe-iphone-ipad-test-100245.html

    Currently, China represents about 70% of downloads which was unexpected. iAd is getting hit with around 6000 request a day; only problem is, iAd is not supported in China : - (

    This Wednesday I'll be rolling out an update with China localization + Admob support, refreshed graphics, bug fixes and better analytics.

    Once I get the polish to where it needs to be, I'll put together some PR in hopes to capture a larger North American audience.

    The most positive take-away at this point is that my targeted audience is inline with actual audience:

    Casual gamers ages 14 to 32, with 49% male & 51% female.

    So far it's been a fun little concept project.
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  • Great. Thanks for sharing.

    I was contacted by a company named iPlayJoy. Anyone know about it? How is it? I googled a bit and don't seem to see much impression about it.

    @eezing : did you use the paid service of that Germany site, or do they offer free review? Thanks :)
  • Great game! It's very neat and the concept is interesting. Hade fun with it. Also it's very hard, at least for me. Good job overall!

    I have a question, how did you get that slow down effect on the music? Nice tune, by the way.
  • eezingeezing Member
    edited April 2014
    @phongtt
    That German review was organic. After seeing the download numbers from Germany in iTunes Connect, I became suspicious and googled the app name and found the review. That being said, there was not cost on my end.

    @Disciple
    Hey thanks, I appreciate that!

    The music slow down effect code example:
     
    -- Note: requires easing.lua
     
    -- Music player class
    MusicPlayer = Core.class(Sprite)
     
    -- Music player pitching function
    function MusicPlayer:movePitch(channel, target, time, ease)
     
    	if not self.pitching then
    		self.pitching = {}
    	end
     
    	local start  = channel:getPitch()
    	local change = target - start
    	local dfps   = 1 / application:getFps()
    	local ease   = ease or easing.linear
    	local step   = 0
    	local pitch
     
    	local function onEnterFrame()
     
    		step  = step + dfps
    		pitch = change * ease(step / time) + start
     
    		if step >= time then
    			pitch = target
    			self:removeEventListener(Event.ENTER_FRAME, onEnterFrame)
    			self.pitching[channel] = nil
    		end
     
    		channel:setPitch(pitch)
    	end
     
    	if self.pitching[channel] then
    		self:removeEventListener(Event.ENTER_FRAME, self.pitching[channel])
    	end
     
    	self:addEventListener(Event.ENTER_FRAME, onEnterFrame)
    	self.pitching[channel] = onEnterFrame
    end
     
     
    -- Music player instance
    local player  = MusicPlayer.new()
     
    -- Play looping music track
    local sound   = Sound.new("track1.wav")
    local channel = sound:play(startTime, loop)
     
     
    -- Pitch music to half-speed in 2 seconds
    player:movePitch(channel, 0.50, 2)

    Likes: Disciple

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  • Thanks for the example! Didn't have a clue that could be done with sounds in Gideros.
  • eezingeezing Member
    edited May 2014
    Update:

    iOS:

    Hey all, weseewe is featured in 'Best New Games' section of China AppStore. Current rankings are:

    #7 in Arcade Games
    #11 in Action Games
    #27 in Games
    #107 in Apps

    I pulled an all-nighter yesterday and completed version 1.1 which includes:

    - Overhauled UI
    - New graphics
    - Player animations
    - Bug fixes
    - Admob banner where iAd not supported (maybe capture a little revenue from China)


    Android:

    Just grabbed a Nexus 7 yesterday to finish up Android version. First Android test ran perfectly. Once adMob and Gamer Circle are up, I'll submit to Google Play & Amazon.

    Thanks!
  • totebototebo Member
    Really nice work. Do let us know how Admob performs in China, very interesting.
    My Gideros games: www.totebo.com
  • larflarf Member
    edited January 2015
    @eezing It seems like when you die the sound playback speed is actually slower. Changing the pitch like in your example doesn't change the speed of the sound does it?

    Edit: NVM. I should have just tried it out first. Guess it does.
  • piepie Member
    @eezing just tried it, it's really nice :)

    I have a crash on start from admob plugin: got the game working offline (wifi off).

    With current release I'd say I can reproduce it anytime I start it and I am connected, see attachment:

    Does these "android generated crash report" reach the developer if I send them or just reach google?


    Studio_20150128_143743.png
    1816 x 1149 - 140K
  • @pie

    Hey, thanks for the heads up! Yep, I'm seeing the reports in my Google Play Dev account. I'll get this checked out. Thanks a bunch!
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