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Performance Issues on Android — Gideros Forum

Performance Issues on Android

AxlFlameAxlFlame Member
edited December 2013 in Bugs and issues
Hey guys. It's been a while!

So,

I'm almost done with my project that I started awhile ago (got lot of help from Arturs and other people from here!).
However, I'm facing some performance issues with my game.

Just to give context:

The game is a collection of many minigames, each with a cool game mechanic and different from the others.

First of all, the current build that I have is really slow when loaded on tablets. Second, when I play the first minigame (a variation of the endless runner genre), there's a point where the game starts to slow down, performance wise.

I know that's not much of information, but what do you guys think that could be happening?

Is there someway to optimize the project's performance? What would be good practices?

Thanks in advance!

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