I know this has been asked a number of times and it's on the Roadmap, but is there any vague idea on when this will be available? You know, like ... 2013, 2014, 2015 or realistically never.
I know there is a lot to do and people are working flat out, but it's really hard not to be tempted to reluctantly jump ship to the likes of Unity3d (for 2d games now) and some others with their better cross-platform support.
Not having a go at Gideros (which is great); I'm sure some others feel the same. Just want some hope.
Thanks
Comments
So here is what is happening now.
We are moving to more often releases for Upgraded members through Gideros Labs. And we need to determine the time, the version will be held in the Labs before released to the community. This time should be calculated that would allow us to leverage implementing small fixes and features and also major features (at least one for each version, except bug fix versions) and allow some time for testing and feedback through upgraded members.
On the other hand we have list of small features and major features, and currently I can say that Desktop support is in Top 5 major feature by priority (we are also in the process of determining more thorough priorities for features).
So based on the decisions on these two main cases depends the time of implementation of Desktop support.
Now let me try to estimate with some arbitrary (but should be close to true) numbers we are estimating. Let's say major release would go out to free members once in 3 to 4 months.
Let's say in each release will be included 1 (maybe sometimes 2) major feature, lots of small features and bug fixes.
We already decided on the first priority feature, so lets say desktop could take from 2nd to 5th (which I doubt, but still possible) place in priority. Which would mean that in best case scenario it can be available in 6 month and worst case scenario in 20 months. (faster in the Labs).
Hopefully its an enough rough estimate?
Likes: Platypus
for desktop and mac.
because
1. Gideros exports much smaller package for ios ,android,20 to 30 megs smaller.
2. Lua is way faster language to program in.
3. Gideros is an amazing tool for making 2d games.
In other words, *IF* Gideros would work for Mobile and Desktop, it will be unbeatable (but others might come with their offerings too, like the Graphics 2.0 race)
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Certainly, @ar2rsawseen, a Desktop app store builder would be a revenue driver for Gideros and should be a high priority imo.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
- Corona > Mobile+Ouya only
- Love2d > Desktop only
- Gideros > Mobile+Ouya only
- Unity > Desktop+Mobile (Inlcuding WP8)+Ouya, but overkill for 2d
- LoomSDK > Mobile+Desktop+Ouya but no physic engine
- OpenFL (Haxe) > Mobile+Desktop+Ouya+Html5 buggy and with fewer features
Others I have not considered because their workflow is too slow for my taste
Also will WinRT be supported when WP8 is? AFAIK similar technology.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
on the less subjective part, indeed that would set it apart from other (lua 2d) engines.
btw i'm following what is happening with openfl, mostly as i need the desktop export, and thus have to keep an eye on other sdks, but they are also moving in a direction similar to gideros financially, i.e. they announced recently that their 'pro' libraries (iap etc) won't be free, so it is at the end similar to gideros labs, only difference that gideros offers probably way more of these libraries already in the free version, so although openfl is theoretically open-source and completely free, practically gideros has more value already for free. except that gideros has no desktop export so far and so we are back to line 1.
Fragmenter - animated loop machine and IKONOMIKON - the memory game
However before that, i hope to see Gideros as a company flourished and profitable so further development in tech could be possible. You have wonderful tech already guys
http://www.nightspade.com
Surely @Nascode, the point is desktop support would drive profitability.
As for the general thread on Gideros authoring desktop applications - I'm *very* interested in desktop support (Mac 1st, Win 2nd - due to Mac App Store). I never really understood the priorities behind Windows Phone being higher on the roadmap, since there is no adoption and no $$ customers for apps. Please don't consider WinRT as a priority - that's even worse than Windows Phone. Surely Win/Mac desktop adoption and potential paying customers for Gideros authored applications would overrule any other platforms after iOS and Android.
**I'd even pay extra for desktop authoring support (maybe in the $50 to $100 range.)**
My AUD$0.02.
- Ian
=D>
Regarding the lack of adoption:
Indeed.
I am pretty close to changing my vote from "Windows Phone first" to "desktop first", but if public adoption of Windows Phone miraculously picks up, my vote/opinion would be as follows:
We all came here with different goals, but the one app I came here to make is only suitable for tiny, mobile, portrait-orientated screens. Since Gideros Mobile is for mobiles, it seems logical that Gideros would strive to cover all popular mobile devices (before desktops).
The possibility of creating desktop software does excite me, but it would be an unexpected bonus feature.
My app isn't suitable for desktops, but I could deploy it to Windows Phone without changing anything, if the option was available.
I agree.
Now, Gideros community, you have at least four Aussie cents. Don't spend it on drink.
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
I would look forward to the Desktop ability soon, however that could also mean that the native components need to work before we can take advantage of the same. Since having a mouse and keyboard would entail a lot of textboxes, etc.
BTW. Since the smallest in use is 0.05 (5 cents coin), here's mine to add to the Gideros kitty
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
so if you guys would have to choose only one, lets say, between Desktop, WP8, Blackberry and HTML5, what would it be?
Fragmenter - animated loop machine and IKONOMIKON - the memory game
Touché.
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
If you are trying to sell an app, there are scant $$$$ for Windows phone, Blackberry and HTML5 apps. Although perhaps for bespoke apps.
But there are $$$$ for selling apps via Mac and Windows app stores. Gideros could charge a premium for this feature which I would be happy to pay @ar2rsawseen
Not since '92. Are you proposing the ability to write apps in Lua and deploy them to iOS, Android and the web?
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
Wow! Can you imagine it?!
Gideros One-Click Export:
• iOS app
• Android app
• Web app
...and they'd all work perfectly and look exactly the same. That would be revolutionary*! The popularity of Gideros would increase to INCREDIBLE proportions.
*(Wouldn't it?)
Meet Kate. Grey is her favourite colour. Maths is her favourite subject. Decency is her favourite type of behaviour.
She definitely does not like jewellery or modelling, but loves aeroplanes and other machines made of aluminium.
Anyway my vote goes to Desktop here
Desktop or Web App first - hard choice... I'd say Desktop (Windows + Mac) because I imagine porting an export to support HTML would involve a significant development curve and possibly detract from Gideros's core strengths?
Just my NZD$0.01 worth