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testing game design using a deck of lenses — Gideros Forum

testing game design using a deck of lenses

jvdmjvdm Member
edited February 2013 in Game & application design
greetings peeps,

i stumbled onto this article this morning. very interesting stuff, is anyone in the community familiar or have experience with this approach? i think i'm going to give it a try with the game project i'm about to start with.

http://gamedev.tutsplus.com/articles/game-design-articles/testing-every-aspect-of-your-game-design-with-a-deck-of-lenses/

cheers!

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Comments

  • talistalis Guru
    edited February 2013
    Forcing developer to brainstorm. Liked it in a way. It is always coming handy when you are mixing your analytical an emotianal intelligence together. The outcome will be much more higher.
    I also advice all people to use mindmaps while designing their games, making new stories vs...
    http://en.wikipedia.org/wiki/Mind_map

    Thanks for sharing @jvdm
  • i had an awesome Biology teacher in High School who introduced me to mind maps. i used to used them often when i was younger, but i can definitely see them being used for game dev. care to share one of your older mind maps @talis? it would cool to see how you apply them to game dev! :)
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