i coded a game that when i hit the button the image will move however nothing happen 
here is the code
rqaq_p2= Core.class(Sprite)
function rqaq_p2:init(start)
	application:setOrientation(Application.PORTRAIT)
	-----------timer---------
	local counter=0;
	timer = Timer.new(1000, 10)
		t = 10
	local Right_click=0
	------ADD images-------------------------------------------------
	--bg
	local bg = Bitmap.new(Texture.new("Pics/rqaq/table.png"))
	local scX = application:getContentWidth() / 1536
	local scY = application:getContentHeight() / 2048
	bg:setScale(scX,scY)
	self:addChild(bg)
	
	local applicationHeight = application:getContentHeight()
	local applicationWidth = application:getContentWidth()
	localScoreOfPhase = 0
	--progClock
	local progClock = ProgressClock.new()
	progClock:setScale(scX,scY)
	self:addChild(progClock)
	---bowl
	local bowl = Bitmap.new(Texture.new("Pics/rqaq/rqaq2_bowl.png"))
	bowl:setAnchorPoint(0.5,0.5)
		--bowl:setPosition(240,240)
	bowl:setPosition(applicationWidth*0.50,applicationHeight*0.35)
	bowl:setScale(scX,scY)
	self:addChild(bowl)
	--Dough_Rqaq
	local Dough_Rqaq = Bitmap.new(Texture.new("Pics/rqaq/dough.png"))
	Dough_Rqaq:setPosition(applicationWidth*0.50,applicationHeight*0.35)
	Dough_Rqaq:setAnchorPoint(0.5,0.5)
	Dough_Rqaq:setScale(scX,scY)
	self:addChild(Dough_Rqaq)
	--Open HAnd
	local O_hand_Rqaq = Bitmap.new(Texture.new("Pics/Common/hand_opened.png"))
	O_hand_Rqaq :setPosition(applicationWidth*0.50,applicationHeight*0.35)
	O_hand_Rqaq :setScale(scX,scY)
	O_hand_Rqaq :setVisible(false)
	O_hand_Rqaq.xdirection = 1
	O_hand_Rqaq.ydirection = 1
	O_hand_Rqaq.xspeed = 250
	O_hand_Rqaq.yspeed = 250
	self:addChild(O_hand_Rqaq )
	--Closed HAnd
	local C_hand_Rqaq = Bitmap.new(Texture.new("Pics/Common/hand_closed.png"))
	C_hand_Rqaq :setPosition(applicationWidth*0.50,applicationHeight*0.35)
	C_hand_Rqaq :setScale(scX,scY)
	C_hand_Rqaq :setVisible(false)
	C_hand_Rqaq.xdirection = 1
	C_hand_Rqaq.ydirection = 1
	C_hand_Rqaq.xspeed = 250
	C_hand_Rqaq.yspeed = 250
	self:addChild(C_hand_Rqaq )
	--Open hand click up
	Open_up = Bitmap.new(Texture.new("Pics/rqaq/Open_CLick_up.PNG"))
	--open hand click down
	Open_down = Bitmap.new(Texture.new("Pics/rqaq/Open_CLick_down.PNG"))
	--Closed hand click up
	Close_up = Bitmap.new(Texture.new("Pics/rqaq/Close_CLick_up.PNG"))
	--Closed hand click down
	Close_down = Bitmap.new(Texture.new("Pics/rqaq/Close_CLick_down.PNG")) 
	--Notification R_click_O
	R_click_O =Bitmap.new(Texture.new("Pics/rqaq/R_click_O.png"))
	R_click_O:setPosition(applicationWidth*0.218,applicationHeight*0.70)
	R_click_O:setScale(scX,scY)
	R_click_O:setVisible(false)
	self:addChild(R_click_O)
	-- create the button
	local Open_button = Button.new(Open_up, Open_down)
	local Close_button = Button.new(Close_up, Close_down)
	--set postion of the Open Button
	Open_button:setPosition(applicationWidth*0.85,applicationHeight*0.63)
	Open_button:setScale(scX,scY)
	self:addChild(Open_button)
	--set postion of the Close Button
	Close_button:setPosition(applicationWidth*0.02,applicationHeight*0.63)
	Close_button :setScale(scX,scY)
	self:addChild(Close_button)
	--Notification R_click_C
	R_click_C=Bitmap.new(Texture.new("Pics/rqaq/R_click_C.png"))
	R_click_C:setPosition(applicationWidth*0.218,applicationHeight*0.70)
	R_click_C:setScale(scX,scY)
	R_click_C:setVisible(false)
	self:addChild(R_click_C)
		
	----------------------------------Event---------------------------
		---Events for the Timer
	self:addEventListener(Event.TIMER, self.onTimer,self.timer)
	self:addEventListener(Event.TIMER_COMPLETE, self.onTimerComplete,self.timer)
	timer:start()
	---Evente for clicking the Closed hand clicker
	--self:addEventListener(Event.MOUSE_UP, CLicking,self.Open_button)
	self:addEventListener(Event.MOUSE_UP, self.CLicking_Hand_O,self.Open_button)
	self:addEventListener(Event.MOUSE_UP, self.Disap_Hand_C,self.Open_button)
	---Evente for clicking the Open hand clicker
	--self:addEventListener(Event.MOUSE_UP, CLicking,self)
	self:addEventListener(Event.MOUSE_UP, self.CLicking_Hand_C,self.Close_button)
	self:addEventListener(Event.MOUSE_UP, self.Disap_Hand_O,self.Close_button)
	
	
	
	--sprites = {}
	--endOfPhase = false
	--self:addEventListener("spriteRemoved",self.onSpriteRemove, self)
	
end 
	--Functions---------------------------------------------------------------
	function rqaq_p2:CLicking(target, event)
		if target:hitTestPoint(event.x, event.y) then
		--add new image for the dough and disable visibility fot the previous image
			self.dough:setVisible(false)
		end
	end
	---Open hand clicking----
	function rqaq_p2:CLicking_Hand_O(event)
		if(self.Open_button:hitTestPoint(event.x, event.y)) then
			x,y = self.O_hand_Rqaq:getPosition()
			x = x + (self.O_hand_Rqaq.xspeed * self.O_hand_Rqaq.xdirection)
			y = y + (self.O_hand_Rqaq.yspeed * self.O_hand_Rqaq.ydirection)
			if x < 300 then
				self.O_hand_Rqaq.xdirection = 1
			end
			
			if x > 1500 - self.Dough_Rqaq:getWidth() then
				self.O_hand_Rqaq.xdirection = -1
			end
			
			if y < 330 then
				self.O_hand_Rqaq.ydirection = 1
			end
			
			if y > 1250 - self.Dough_Rqaq:getHeight() then
				self.O_hand_Rqaq.ydirection = -1
			end
			
			self.O_hand_Rqaq:setPosition(x, y)
			self.O_hand_Rqaq:setVisible(true)
		end
	end
	---Close hand clicking-----
	function rqaq_p2:CLicking_Hand_C(event)
		  if self:hitTestPoint(event.x, event.y) then
			  if( (self:getY()>(application:getContentHeight()*0.60)) and (self:getY()<(application:getContentHeight()*0.66))
						and (self:getX()>(application:getContentWidth()*0.005)) and (self:getX()<(application:getContentWidth()*0.04))) then
					local x,y = self.C_hand_Rqaq:getPosition()
					x = x + (self.C_hand_Rqaq.xspeed * self.C_hand_Rqaq.xdirection)
				y = y + (self.C_hand_Rqaq.yspeed * self.C_hand_Rqaq.ydirection)
				
				if x < 300 then
					self.C_hand_Rqaq.xdirection = 1
				end
					
				if x > 1500 - Dough_Rqaq:getWidth() then
					self.C_hand_Rqaq.xdirection = -1
				end
				if y < 330 then
					self.C_hand_Rqaq.ydirection = 1
				end
				if y > 1250 - self.Dough_Rqaq:getHeight() then
					
					self.C_hand_Rqaq.ydirection = -1
				end
				self.C_hand_Rqaq:setPosition(x, y)
				self.C_hand_Rqaq:setVisible(true)
			end
		end
	end
	--Make the hand disappeaer when clicking the other click the CLosed HAndfunction Disap_Hand_C(target, event)
	function rqaq_p2:Disap_Hand_C(target, event)
			self.C_hand_Rqaq:setVisible(false)
			
	end
	--Make the hand disappeaer when clicking the other click the Opend HAnd
	function rqaq_p2:Disap_Hand_O(target, event)
				self.O_hand_Rqaq:setVisible(false)
				
		end
--On Timer function
	function rqaq_p2:onTimer(e)
			self.R_click_O:setVisible(false)
			self.R_click_C:setVisible(false)	
			t= t-0.5
			random_click = math.random(1,2)
			if( random_click == 1) then
				self.R_click_O:setVisible(false)
				self.R_click_C:setVisible(true)
				self.Right_click=0
			else
				self.R_click_C:setVisible(false)
				self.R_click_O:setVisible(true)
				self.Right_click=1
				
			end
			counter=counter+1
		end
		--On TimerComplete function
		function rqaq_p2:onTimerComplete(e)
			self.R_click_O:setVisible(false)
			self.R_click_C:setVisible(false)	
		print("timer complete", e:getTarget(), e:getType())
	end		
	------------------------------------------EnD Function--------------------
	                
                
        
                     
        
Comments
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
self:addEventListener(Event.MOUSE_UP, self.CLicking_Hand_O,self.Open_button)
and the function of the Event
---Open hand clicking----
function rqaq_p2:CLicking_Hand_O(event)
if(self.Open_button:hitTestPoint(event.x, event.y)) then
x,y = self.O_hand_Rqaq:getPosition()
x = x + (self.O_hand_Rqaq.xspeed * self.O_hand_Rqaq.xdirection)
y = y + (self.O_hand_Rqaq.yspeed * self.O_hand_Rqaq.ydirection)
if x < 300 then
self.O_hand_Rqaq.xdirection = 1
end
if x > 1500 - self.Dough_Rqaq:getWidth() then
self.O_hand_Rqaq.xdirection = -1
end
if y < 330 then
self.O_hand_Rqaq.ydirection = 1
end
if y > 1250 - self.Dough_Rqaq:getHeight() then
self.O_hand_Rqaq.ydirection = -1
end
self.O_hand_Rqaq:setPosition(x, y)
self.O_hand_Rqaq:setVisible(true)
end
end
Maybe you could try simplifying your program by commenting stuff out until you have something that works, then gradually add the complexity back in until you hit the part which is causing it to fail. (You would need to add an object created from this class to the stage in order for this event handler to work, though, as in the last two lines above.)