hey guys,
im really having trouble with finding someone who can really draw what i want. ofcourse, its really hard if you offerjust the half of the income. professionals want cash which i cant afford as im a college student. but i hope here i can find someone . any help would be perfect.
Comments
If you are a student then your first and best option will be a also a student. I don't know your university have graphic or any other similar departments. Making new friends from that departments may solve your problem.
I suggest joining Game Develeopers Turkey group and check the illustrators/artists section that you can find in files section. The group have many talented artists.
Url is: https://www.facebook.com/groups/gamedevturkey/
Cheers
a try. People on this forum are helping me with other stuff, so maybe
I can help you with some graphics. I am quiet into Adobe's Illustrator.
Marc
@mefisto my university is a technical uni, so no chance
@twisttap thnx for the link. i sent an email to them.
@Dikkesnoek what im looking for is, someone who can draw and paint funny characters and objects. example link: we can share the profit if you want to do it together.
You wan't characters/sprites like in video? Are you able to learn some
graphical design yourself (like backgrounds) with for example Adobe
Illustrator? I can recommend the Lynda training video's (I did these myself):
http://www.lynda.com/Digital-Illustration-training-tutorials/42-0.html?previousCategory=40&category=illustrator_227
This weekend I will try to draw a figure for you. At the moment I am
quiet busy at work.
Regards,
Marc
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Yes but i have no talent or whatsoever to draw. I cant even draw a stick figure.
But hey, thnx for the effort.
http://www.gamasutra.com/blogs/ChrisHildenbrand/20111019/8692/2D_Game_Art_For_Programmers__Part_2.php
But still I agree with you. Although I may know how technically do all this stuff, I can't see the whole picture. I, for example, can't just randomly put blocks so they look natural, can't randomly skew/transform object, can't choose proper colors and color compositions. I just don't see it.
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Ability is another thing altogether. :-P
When you draw, you sometimes have the big picture in mind (if you are working on a project) and sometimes not (if you are experimenting).
You can break down a picture to a certain amount of components/blocks that each have their own properties (color, texture, size, etc).
You structure the picture by sketching those components (like you would build the structure of your Class) and having a rough estimation of its properties.
The process is similar.
Where people often mistake is thinking that :
Being an artist is 99% of "feeling"
Which is wrong : a program, a script, a class, has to work. And that's it. No matter how beautifully written it is.For me this is the same for a picture : there are some images that don't work for the work/message it's trying to express.
There are rules to make it work, and it takes a structured mind to get the expected result.
I would say "feeling" is a small percentage of an image, but this is what makes it shine or not.
Programming is 99% of "logical mechanisms"
I think this is wrong. My approach to programming is from a visual side. I need to visualize things, and I've been writing books for years so my mind is always looking for a pattern, a story in everything I do.And now I can say that I have seen in programming 1 million ways to achieve the same result, and sometimes through code shows the programmer's personality. It's almost like reading a fiction book. Show me how you code and I will tell you who you are.
It's strange but (despite my limited experience) I can see beauty and be impressed by some lines of code, sometimes.
There are a lot of subjectives choices made by the programmer.
It's not "logical" only. Making a choice is like making a statement.
Artists are more programmers than people think.
Programmers are more artists than people think.
You are skilled
I just wanted to tell you that by being programmers you have a set of skills and experience that you can take advantage of to improve your drawing skills.You can improve your skills mentally : I stopped drawing for almost 3 years but I made a lot of mental representations of what I saw during this period and when I decided to draw again / fresh start, I felt that I had improved a lot.
You know how to go from abstract to concrete, and reverse it.
You are more skilled than you think, and your ability to mentally structure "things" is definitely something that you have and some others don't.
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"Artists are more programmers than people think.
Programmers are more artists than people think." Absolutely
I will work hard on creating a design concept for a game completely by myself, using tutorials, learning new tools, experimenting, etc. But you will provide severe criticism, stating everything that is wrong and could have been better.
All can be done publicly on this forum and anyone can participate.
In the end we'll see if it will be presetnable/publishable or not. And if not, at least I hope I would still have learned something
http://www.moopf.com/article/98/unseen-art-of-coding
I wouldn't normally think of myself as an artist, however for me when I write code (even though nobody will see it) it has to have a structure and a beauty, the layout has to be neat and organised.
I can look at a block of code and know instantly if the solution has any chance of working based purely on how the code "looks", for me if the code is messy, then it's highly unlikely the final program will work effectively.
I suppose each of us IS an artist, it just depends on our definition of "art".
And as for drawing, I can imagine with enough practice, patience and hard work anyone can improve and become effective (just like programming).
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
@ar2rsawseen
I'd be happy to help whenever I have some time, don't hesitate to post and I'll try to be as much constructive as possible.
Please note that I might not be the best person to "teach" and say what is right or wrong though. My bg is a bit strange. Let's say that I'm an unconventional learner.
But I'll try to help Here is my advice : if you want to create art for your game (which is in my opinion *very* different than exploring arts to understand yourself better) you don't have to take the hard path. You should not!
It won't be rewarding at all. Exploring arts as a mean to understand yourself better is a long path, painful. If you don't need that reward, don't take that path.
If you want to explore arts as a mean(s?) to achieve another kind of goal (your artwork will have a function) then definitely there are shortcuts. You can hack your education and you should leverage what you already know.
This is where you can drastically reduce the time needed to reach your goal.
As a programmer you are able to see patterns (not those patterns) around you. Everything you need to know is right under your nose but you need to learn how to identify core components, deconstruct, alter, repackage, submit, analyze effect and feedback, iterate, etc...
Can you confirm that your goal (at least at the beginning) is to create 2D art for your game? And I will try to write a little something.
@phongtt
if he can draw as well as he can program, the competition (us???) is in trouble
@moopf
I like what you wrote What did you start with? programming? art? or both?
@techdojo
thank you The problem is that we often tend to learn something new from the start because we don't see how the skills we already have translate to something that looks a lot of different.
However, there are bridges. Patterns. Shortcuts. One of the best things that happened in my personal journey was understanding how much I could achieve thanks to that mindset.
We like to think that "hard work" is essential because there is beauty in overcoming obstacles. It makes the reward more worthy.
But this prevents us from looking for better and easier way to get the result.
Sometimes you have to enjoy the journey, but sometimes it's not worth it and everything should be done to get closer to the goal as quickly as possible.
That's why, with this spirit, I could release my Samurai game six months ago already. (HAHAHAHAHA).
my style. I drawed it on paper in black and white. Then I scanned it and
imported into Adobe Illustrator. In Illustrator you can do an Image Trace.
With the Live Paint Bucket you can color your sprite. If you like I can send
you all the files including the Illustrator file so you can play with it.
This quick drawing including the Illustrator work took me about 15
minutes.
Regards,
Marc
http://artist-new-one.deviantart.com/gallery/26581855
and some cartoony stuff (some used in my game Office Blues)
http://artist-new-one.deviantart.com/gallery/26582868
I think I am glad that I kept with development and not with art.
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@Mells yes all art is for 2d games and right now I'm feeling more comfortable with creating characters rather then UI, it kind of feels easier, but still it would require animation, something that I usually don't have patience for.
Inkscape seems like a great tool, does it also support animations?