Hi Giderans,
We are very close to stable 2011.9 release, so would like to hear from you beforehand: Are you satisfied with the current features? What would your suggestions be before, during and right after the PR (public relations) process?
Please let us know if you want us take an action before the release.. You can write it down here - think of it like a free talk.
Thanks,
Gorkem
Comments
I really like what i see so far. The whole toolset looks very stable and performs on Android (HTC Desire) and my Ipod touch (2nd gen) very well, much better than Corona. I was excited when I saw no stuttering on the Android player, which you can notices with Corona so many times. I also like that you have setup the developer center as a wiki so people can contribute to this.
From the toolset features that were requested already, atm I miss the most a function list in the IDE and the ability to load either serveral projects at the same time or load non project files to look at them. When i learn a new tool, I always study the examples and copy/paste code them them into my own test projects. For this I use a different editor right now, but it would be better to have it all open in Gideros Studio.
After this release I would like to see that this concept of public betas is keeped. This way the users can report bugs early and also get the chance to work with new features earlier than every 3 months.
My mind is made already about the switch from Corona to Gideros. This was/is based on the current SDK API, the toolset, the roadmap and of course, the support you guys have shown the last week since I have signed up.
Listen further to your users, try to implement some features which competing products provide (ads, social, network, ui) and keep up your great user support. Stick to your roadmap.
I will keep promoting Gideros where ever I can and will try to provide forum help, examples and tutorials in the near future too.
Thanks for this great tool
Michael Hartlef
Likes: gorkem, atilim
Thanks for your kind words - really encouraging as we work on the final release with Atilim & Deniz at the very moment
Regarding your requests:
- Seeing the function list is a very important feature, we totally agree. This will be implemented in our next stable release (probably will appear in a weekly build).
- Loading several projects at the same time will be implemented, too, and it'll look like Qt Creator where you see all your projects at once on the left navigation bar. There'll be one default project thought (which will be shown in bold).
- We'll keep this sentence as our motto: "Listen further to your users, try to implement some features which competing products provide (ads, social, network, ui) and keep up your great user support. Stick to your roadmap" :-)
Public beta concept will be improved towards a "automated weekly build" concept where we're looking for good build automation systems for Windows, Mac OS X and Linux.
Thanks for your support in our adventure.
Görkem
Mike R
http://www.sharksoupstudios.com
In fact you get almost the latest release, so getting a beta X or stable version would not differ a lot.
www.tntengine.com
Excellent as usual.
Mike
http://www.sharksoupstudios.com
1) in the docs, specify what gets returned from all method calls, even :addChild()
2) for calls like :addChild(), which I think currently returns nil, modify it to return a reference to the child just added. This way someone can use that reference to set additional properties (like the position on the screen)
Let me given an example about what Robert said.
If we reimplement the addChild (and all other functions) of Sprite as Robert suggested:
best,
The only things I would wish were:
- better structured API: grouped by inherence (e.g. Sprite>Stage>..) and list down the methods (similar to corona's approach). Just a nicer design/appearance to the API, so users can navigate logically and much faster.
- the Plugin system is a nice add-on to the whole, but since I don't have a clue of C-languages, I would wish Gideros to implement they own plugins (ads, push-notifications,..) with a nice LUA API and support them. 3rd party addons are good, but nothing is better than getting everything from one source/hand.
Fabulous job so far! And, thank you!
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
In 2-3 weeks time I believe we'll see devs developing their own plugins, and sharing them on github. Either developing a plugin or using it with Gideros Studio is an easy task.
Yesterday we talked with Atilim on how to manage plugins: There'll be an IDE which you'll be able to select all available plugins that comes with Gideros Studio, and enable/disable them. This is valid for Windows desktop player plugins (DLL files) and Mac OS X desktop player plugins (dylib files).
If you want to use the plugins with the player of your device, then you'll need to do the following:
- iPhone/iPad/iPod touch: You put the .a file (or corresponding .mm file) in your XCode and deploy your player to the device as usual.
- Android: You'll need to add the jar file to Eclipse project and generate the Android player APK.
I'm pretty sure there'll be several plugins around (inc. parse, stackmob, native UIs, maps, UI view, IAP, ads, pubnub) in a very short time.
Very productive future in front.
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
http://TheOctagonTheory.com
Since your announcement on twitter I was refreshing the browser every 5 minutes. Almost, I swear! Let's pray that it won't be much longer. [-O<
Other than coding and fixing bugs, the only things we do are eating, drinking and WC'ing (!) - minimum survival requirements.
WCing = WarCrafting??? WOW or the old RTS WarCraft?
For example, on Android - intents and intent filters are *critical* to doing things like push notifications and bar code scanning.
An IDE? BUILD AND GO?! DEBUGGING!!??!?! Z!OMG!
If you guys get delivery of plugins - holy cow. I'd *happily* _buy_ plugins like pubnub, partical effects, video overlay.
I am watching very closely now... *very* closely.
please add your plugin wishes to this topic:
http://www.giderosmobile.com/forum/discussion/295/what-pluginfunctionality-would-you-like-to-see-next#Item_8
At the very moment, Gideros plugin system has yet to give support for the following, but won't take too much time I believe:
- Plugins which directly accesses the OpenGL layer (e.g partical effects or 3D support)
- Android plugins
We'd be grateful if you spend some time with Gideros Studio and tell us your thoughts.
There's also a big pile of wishlists from forum members here, in case you'd like to read:
http://giderosmobile.com/DevCenter/index.php/New_Ideas_for_Gideros_Studio
Welcome to our community! :-)
Gorkem
I'm extremely interested in this as some things are a high priority for me but not other platforms.
The #1 thing I do are custom business apps. So Native UI, GPS, Camera, Compass, and other "non game" functionality are priority.
Bar Code scanning is the #1 request I get. Considering zBar and XZing both allow redistribution, adding them to this tool would be extremely useful.
Thanks for the ideas link. I can reference that to see the limitations and features - most platforms aren't as transparent.
So I'm looking forward it having the time to play with this - and I may get a chance soon.
Best,
Chris
At home I'm using only laptops screen, and it's kind of hard to switch between player and studio, so two possible solution that would ease it out.
Allow to integrate player in studio (not separate window), it would work great for small resolution player, for greater resolution, you could detach player.
And second one: to put play button also on the player and not only to studio, useful especially when you need to see the start of application, sometimes you can't manage to switch in time.
Is it only me?