I feel stupid for asking this, but I'm having trouble with a for loop when loading a tilemap.
	for i=1, #map.layers do
		local layer = map.layers[i]
		local tilemaps = {}
		local group = Sprite.new()
		
7.		for y=1, layer.height do      -- error here
8.			for x=1,layer.width do         -- error here
				local i = x + (y - 1) * layer.width
				local gid = layer.data[i]
				local tileset = gid2tileset(map, gid)
				
                                ---- loop logic
                                 ----
                                  ----
		
		end
		group:setAlpha(layer.opacity)
		
		self:addChild(group)
	end
For some reason on line 7 (and 8) I get an error saying "'for' limit must be a number".
I can't figure out what's wrong, as I am able to print the number stored in layer.height and layer.width immediately before the loop!  Is the for loop redefining what layer.height is?  The crazy part is that I had this working before and now it's magically broken.  Sigh.
Big thanks in advance to anyone that can give me a hint!
P.S:  Also... how does one display properly formatted code in a forum post?  I've seen it around but don't know how it's done....                
                
        
                     
        
Comments
Now I need to to rewrite the tilemap class to deal with objects....